I've been quiet lately because I've been working on the new combat system, and I'm pleased to say that I'm really happy with the progress. I'm hoping to have a beta ready for testing by early November, with general release of the new build in early December.
If you have a copy of the game and would like to join the closed beta group, just drop me a message on Steam chat. I'll add you and message you when it starts.
There's a *lot* of stuff in the update! The biggest addition is lock-on targeting - this has been probably the most-requested feature. Since Lux can now run around enemies while targeting them and firing, it's much easier to clear the battlefield, so I'll be increasing the difficulty significantly.
The aim reticule is now consistent and much easier to see, and you can aim down iron sights if you want. Lux can now reload while moving, and there are four new weapons, including an RPG. Also, the assault rifle (and new SMG) are now fully automatic (not just burst fire).
There are also several more features coming in this update: new configurable options in the menu, new animations, changes to the HUD, more vibrant colours on many of the outfits, etc.
I think you guys will like it. Everything really feels more fluid and responsive.
Anyway, enough rambling from moi - back to the code!
