Hi all, welcome to another week! I’ll be posting regular updates here for anyone who’s interested - this is the first. They’re not essential reading, but probably worth a quick scan if you’d like to know where we’re at with the game.
So, a lot was accomplished over the last week. I finished adding our two most important Steam features: Cloud Save and Achievements, and they’re working nicely.
Also, Lux can now carry medkits and shield energy packs to use when needed. She can carry three of each by default, and carry additional supplies by upgrading her inventory capacity in the Skills panel. Her maximum stamina (how long she can run at top speed) can now also be upgraded. Spend those skill points wisely, folks!

One thing I’d like to complete before the EA release date is to ensure each level is populated with enough content. For example, in one chapter Lux visits a small town in Japan which has been overrun with infected people (a.k.a. zombies). The storyline and missions are all completed and working, but the town itself seemed too placid and deserted at night, so I’ve added a lot more zombies, and it’s really a big improvement. I’ll be doing this right across the game: adding more random enemies that can be fought (for XP and loot) or just ignored.
Also, Lux’s max health and stamina now increase slightly each time she levels up. I actually took this idea straight from Assassins Creed: Origins. :) From memory, I think Fallout 3 and 4 also both increase your character’s health each time you level up.
The rest of the week was taken up with various bug fixes. When the game goes live, I’ll post a list of recent bug fixes here.
Tomorrow I’ll get onto making another video, and I’ll send out a post when it’s ready.
That’s all for now - enjoy your week!
