New Stuff:
- Reaching endless mode wave 6 now unlocks challenging "Stray" variants for the jet you are playing with
- Beating the game with the Strays unlocks Technophages, challenge passives equipable via the title screen that can be used on any jet
- Added 15 new weapons
- Added 6 new passives items
- Added 1 new active item
- Added manual block mechanic as part of two new melee weapons and one passive: jump replaced by forward melee block while holding jump button, scales with jump time and melee size
- Added duplex trigger mechanic on one new scatter weapon: single barrage, fires second barrage on trigger release
- Added framework that allows 2 new weapons to periodically change their stats depending on certain non weapon-related stats
- Endless mode now has some additional unlocks tied to it, up to wave 30
- Added a couple new late game weapon prefixes
- Unlock messages now give some hints about what triggered the unlock
- Refurbished Heart UI to be a bit more readable and more consistent with the rest of the UI
- Added something secret
- Numerous fixes and balance changes, see Stray Dogs Beta logs in change_dog.txt for a detailed breakdown
1.125 (Stray Dogs)
- Contained rogue self-replicating drone swarm that was flooding the loot pool
- Fixed an problem preventing new item pause descriptions from being displayed
1.126 (Stray Dogs)
- Removed multiplying bounce gun phantom copies in pause menu
1.127 (Stray Dogs)
- Fixed some shot assets not being preloaded correctly, leading to slowdown when firing on some computers
- Fixed A Ton Of Money not dropping SRM
- Fixed HE Burst Cannon not appearing in pause menu
1.128 (Stray Dogs)
- Fixed a problem preventing tutorial completion
- Fixed some pause menu passives having too large mouse over collision
1.129 (Stray Dogs)
- Melee block moves can no longer be used while being interdicted
- Bombs and rockets from actives/passives are now deployed with a way longer collision timeout
- Bosses now show float text once they addapt to certain dots or debuffs
- Fixed a bug where Strays would unlock after final boss kills if the boss wave was 4-6 or higher (?)
- Fixed a mouse aim related chest tooltips exploit
- Fixed intermission stat sheet prompt not appearing if mouse aim is enabled
- Fixed something secret not unlocking correctly (?)
