March 14th 4:45 PM PDT Hotfixes:
Fixed animal spawn point leak
Fixed animal melee damage on non RP/PVP servers
Fixed harvesting
Fixed animal agro happening too quickly
Hey Tenderfoot!
If you thought it was dangerous out there before. We just hear rumors that the Skull Gang is back and has been sighted in the area. Take care, these are dangerous times!

Client Update at 2:15 AM Pacific Time
Estimated Downtime 30 minutes
ChangeLog:
Audio:
- Fixed bird squeak sfx playing at random locations without there being a bird
- Decreased high frequencies (above 13kHz) on the sfx and ambient classes for cleaner mix
- Increased fade-in time of underwater filter
- Turned down delay value of bullet impacts
- Turned down main menu slider repeat rate which caused a glitch when scrolling fast
- Fixed large number of bullet ricochet sounds playing at the same time; turned down ricochet delay
- Subtle increase of ambient music volume
- Added new damage taken sound cue to hit animations
- Adjusted sync of footstep landing and door drop sounds at the end of the spawn sequence
- Increased temperature volume of cold and hot sfx loop cues
- Turned up procedural wind cues and wind class volume
- Increased player and creature footsteps classes' volume
- Turned down guns class and slide sfx volume
VFX, Lighting, Prop Fixes:
- Added Weather Cloud Quality to graphics settings (Has warning that can cause frame drops at high settings)
- Updated volumetric calculation for weather clouds to be better on performance
- Updated animated horse icon on the loading screen to have correct translucency
- Moved player spawn point on tile 11.14 from spawning in the water
- Fixed light shafts from the sun and moon from casting through distant terrain
- Reduced the amount of cascade shadows casted from the sun and moon
- Reduced distance of cascade shadow casting from the sun and moon
- Altered the distribution exponent on the sun and moon directional light to get similar results with reduced settings (better on performance)
- Updated Lights for all craftable props and fixed missing lights and VFX
- Removed wobble from lights as it is costing to much to calculate the shadows
- Normalized all prop lighting
Code:
- Leave Vivox channels when leaving a game.
- VOIP volume is now adjustable through the menu.
- Vivox should now automatically use the windows default audio device.
- Hide UI Key added. Default is H
- Made the keybindings menu add any missing bindings to users saved settings to fix new input bindings not showing up.
- Added the ability to access other peoples stuff in PVP and RP servers.
- Sledgehammer will no longer do a lot of damage to other peoples stuff.
- PVE servers no longer allow Raiding (Cannot distroy other peoples stuff)
- Shotgun damage adjusted
- Overheat value raised to 130
- Skullgangs will now spawn
- After riding a horse you may call it using the Q radial. The last horse ridden will be the one accessable from this radial. If the horse is too far away it will be teleported to the player.
- Trading window will now close when the X or Cancel buttons are pressed
- Horse Auto Run
- Fixed animal house functionality
- Fixed animal agro calculation values being affected by framerate
- Bandits will now keep a minimum distance from players they are attacking.
- Fleeing animals shouldn't change direction as much.
- Fixed animal indecision when fleeing.
- Mouse sensitivity now has an additional failsafe when updated for people who have bad input settings saved already
- Fixed Foliage issue where clients would see already harvested trees/rocks
- Made Foliage scaling more efficient for clients
- Added bandage items that can be used for healing
- Fixed descriptions to include damage/weight/ammo for weapons
- Food no longer restores health
- Aloe vera restores health
- Combat and Accuracy stats algorithm changed.
- Jumping now lowers stamina to prevent jump spaming.
- Fixed wagons breaking when going over water.
P.S. We forgot to up the build number in game to 1.0.2 but rest assured, its all there!
Make sure to let us know about the troubles you have out there. Keep the great feedback coming!
