Howdy Outlaws! As a reminder, we will be performing a necessary Server Wipe to fix critical issues tonight at 7:00 PM PT. We apologize for the inconvenience and thank you for your understanding!
Howdy Outlaws!
As a reminder, we will be performing a necessary Server Wipe to fix critical issues tonight at 7:00 PM PT. We apologize for the inconvenience and thank you for your understanding!
Howdy Outlaws! Due to technical issues, it is necessary that we wipe the servers in order to properly address the problems they were causing. All Official servers are set to wipe on 10/28 at 7:00PM PST. We apologize for the inconvenience and thank you for your understanding. - Wa
Howdy Outlaws!
Due to technical issues, it is necessary that we wipe the servers in order to properly address the problems they were causing. All Official servers are set to wipe on 10/28 at 7:00PM PST.
We apologize for the inconvenience and thank you for your understanding.
Howdy Outlaws! Patch 1.3.2 is live! This build includes a number of fixes for now while other aspects of the game are continuing to be worked on. Thank you everyone for your patience! Please see the changelog below: Fixed decay timer config not working properly Fixed nearby struc
Howdy Outlaws!
Patch 1.3.2 is live! This build includes a number of fixes for now while other aspects of the game are continuing to be worked on. Thank you everyone for your patience!
Please see the changelog below:
Fixed decay timer config not working properly
Fixed nearby structures being destroyed when support is turned off
Added always show chat option
Made world the default tab in chat
Fixed furnace having an invisible chimney that was allowing it to be accessed from above
Added the ability to set multiple markers on the map, right click on a marker to change the name, color, set it as the active marker on your compass or delete it
Removed ability to attach items to mail in PVP
Added bridge train track piece
Made explosions spawn on other clients (so they're visible)
Fixed more rock issues
Fixed several of map seams
Fixed dynamite now showing up after throwing the first one in a stack
EDIT 5/5 Hey Outlaws! The patch is now live! Unfortunately due to certain exploits that affected the balance of the game, we have decided that it would be best to wipe all Official PVP servers . We apologize greatly for these measures and would like to thank everyone who has been
EDIT 5/5
Hey Outlaws! The patch is now live! Unfortunately due to certain exploits that affected the balance of the game, we have decided that it would be best to wipe all Official PVP servers. We apologize greatly for these measures and would like to thank everyone who has been helping us keep the game fair. We will continue to develop and improve the Outlaws experience. Thanks for sticking with us so far!
The wipe is scheduled for 5:00pm Pacific Time.
------------------------------
Howdy Outlaws!
Patch 1.3.1 is on the way! The team is still testing the build, but it is expected to go live some time tomorrow, May 5 (as soon as we can confirm it's ready).
This month’s patch includes some in-game fixes and the much requested ability for admins to grant experience points. :)
View the Changelog below:
Fixed BattlEye kicking/banning due to a delay in the connection (this should also fix the random bug where players would not have control of the character after spawning)
Removed stack height limit if Disable Support is true in the INI config
Disabled decay timer if the multiplier is less than or equal to 0
Added keybind option for console
Fixed Hotbar not being unset when an item is sold
Adjusted dismount to mitigate going through the terrain
Fixed leveling up health when wearing clothing
Fixed collision on large rock
Fixed floating rock in 10.14
Updated some localization
Fixed several map seams
Added search for mailbox
Fixed personal storage not saving on death (fixed duping exploit)
Fixed mailbox being able to attach more than one item
Fixed admin invisibility still rendering the shadow and name tag
Possible fix for replicating build items quicker (should help when riding horses into areas with large buildings where they were loading fast enough)
Added admin ability to give XP to self or players (can be done in the admin menu)
Fixed item durability not transferring between players
Howdy Outlaws! Today is patch day! Thanks for all of your patience! Due to circumstances, we are pushing the patch live right now. As noted, all Official Servers have been wiped in order to successfully implement BattlEye. We apologize for the late patch notes, as the team was wo
Howdy Outlaws!
Today is patch day! Thanks for all of your patience! Due to circumstances, we are pushing the patch live right now. As noted, all Official Servers have been wiped in order to successfully implement BattlEye. We apologize for the late patch notes, as the team was working on making sure the changes were good to go until the very end.
With the patch and introduction of BattlEye, we are also putting Outlaws of the Old West on Sale for 50% off for a limited time! This is our biggest discount yet, so now is definitely the time to move out West if you haven't yet!
Hope everyone is staying safe during these times!
View the changelog here:
Added Battleye anti-cheat system
Removed prefab buildings (except train station). These will return at a later date as a beginner town on the map like we originally intended.
Added no clip mode for Admins
Added ini config option to disable support check when building (currently not working in single player)
Adjusted collision on larger rocks
fixed distance rocks that were showing up as ghost rocks
Adjusted horse slope animations to better follow the capsule
Re-enabled mesh collision when animals or players die (to prevent clipping issues)
Removed reference to branches (an unused resource)
Adjusted position of brick steps so they line up better with other building kits
Removed (bugged) chicken coop from traveling vendor
Fixed collision on furnace
Fixed brick stairs being able to build past stack limit
Removed extra bigfoot spawns
Limited mail message attachment slots to 1
fixed bottles on Target Practice Tier 1 from not showing up after game restart
Fixed admin ban commands
Lowered player supply shop storage size
Made player supply shop destructible
Limited the number of guards each player can hire
Added a limit to the number of train stations each person can purchase (to prevent spamming)
Fixed crafting taking in cue when there's a full space
Added a name check when creating a character (so players can't make a character with the same name as someone who's already on the server)
Adjusted gather rates on Hackberry trees
Potential fix for decorative items disappearing
Added destroy radial on train stations
Added owner name to train stations
Note: The command for disabling building support is: DisableBuildSupport=1 by default it's 0, but setting it to 1 will disable the support requirement for building. This is currently not working in single player, we're digging deeper to find out why but we didn't want to delay this update for that. A fix will be on the way.
Howdy all! Out in the Old West, even Outlaws have a moral code they stand by and we've got some incoming support to help out the sheriffs wrangle in any unruly folk - that's right, we're excited to officially announce that BattlEye will be implemented in the next build, currently
Howdy all!
Out in the Old West, even Outlaws have a moral code they stand by and we've got some incoming support to help out the sheriffs wrangle in any unruly folk - that's right, we're excited to officially announce that BattlEye will be implemented in the next build, currently scheduled for Tuesday, 04/07. Thank you all for your patience, as certain processes took some time to clear before the development team could bring it live.
What is BattlEye?
BattlEye is an anti-cheat system that will help us keep Outlaws fair and fun for everyone. More information can be found on the BattlEye Website
Please note that a wipe will be required in order for us to successfully implement BattlEye. ALL Official servers will be wiped on patch day. We recommend all private server owners to wipe their servers as well.
Patch notes are being prepared and will be coming soon - we wanted to let you guys know first that the build was just cleared and will be making its way West. :)
Thanks again for all your patience and support! We appreciate it!
Howdy Outlaws! We’ve got a major code overhaul for you all tonight! First off, we’d like to give a big thank you to all of our community members who have reported and assisted us in identifying building and meshing issues! You guys have been a big help, and we’re happy to announc
Howdy Outlaws!
We’ve got a major code overhaul for you all tonight! First off, we’d like to give a big thank you to all of our community members who have reported and assisted us in identifying building and meshing issues! You guys have been a big help, and we’re happy to announce that we made some very drastic changes to how the build system works, plus we’ve patched the ability to glitch inside large rocks and build in there.
Please note that because of these changes, along with several others, we will have to wipe all official servers tonight with this patch.
***We highly recommend private server owners to perform a wipe as well.
Updated Italian, Spanish, Russian and Portugues localization
Fixed large rocks so players cannot glitch inside
Massive rewrite to build mesh system that fixes several issues including items floating if a wall was destroyed or items showing that they can be placed but refusing to place
Fixed collision issue with river rocks in 16.18
Fixed bigfoot spawning in the wrong area
Made block list save
Made wells interactable by anyone
Added the ability to pick up build actors such as crafting benches and decorations
Fixed being able to interact with traveling merchants if you found their spawning point
Added invisibility admin option
Removed second like of text from signs/building pieces that didn't need a second line
Changed text "Shot and Hung" to "Shot and Hanged"
Fixed not being able to sit on a chair on specific floors
Fixed animalstaminaregenmultiplier ini config option also makes their stamina drain really fast
Fixed doors dropping down when damaged
Made guards not shoot merchants
Doubled Ice spoilage time
Made crafting multiplier ini option only effect resource items (fixed a bug that wouldn't allow you to place items that were crafted)
Added cost and sale price multiplier
Made changes to how decay removes abandoned structures to improve server performance
Howdy Outlaws! We're preparing a hotfix that should be out within the next couple hours. See the patch notes below: Fixed server crash Fixed collision on river rock pieces on 16.18 Fixed explosives not spawning Changed private chat text color Added Italian localization Fixed hole
Howdy Outlaws!
We're preparing a hotfix that should be out within the next couple hours.
See the patch notes below:
Fixed server crash
Fixed collision on river rock pieces on 16.18
Fixed explosives not spawning
Changed private chat text color
Added Italian localization
Fixed hole in 15.16
Adjusted physics for coffee grinder and adjusted experience given
Howdy Outlaws! We hope ya’ll had a happy holiday and a happy new year! Thanks for all of your constructive feedback, bug reporting, and most importantly, all of the support you guys have given us thus far. We’re looking forward to 2020! We’re pushing out a bit of a smaller update
Howdy Outlaws!
We hope ya’ll had a happy holiday and a happy new year! Thanks for all of your constructive feedback, bug reporting, and most importantly, all of the support you guys have given us thus far. We’re looking forward to 2020!
We’re pushing out a bit of a smaller update this time around as the development team continues to work on tackling the more time-consuming issues. A fix for the glitching into rocks is a priority that is currently in the works.
Howdy Outlaws!🤠 We're celebrating the holidays by hosting a Giveaway! Enter now for a chance to win an Outlaws of the Old West Steam Key for you or a friend! 🎁 Click HERE for more details and to enter! Good luck! Happy Holidays :)
Howdy Outlaws!🤠
We're celebrating the holidays by hosting a Giveaway! Enter now for a chance to win an Outlaws of the Old West Steam Key for you or a friend! 🎁
Howdy Outlaws! Whew, it's getting colder and colder. Buckle up for our first Winter in the West! To help ya'll survive and stay warm out here, we've got plenty of fixes and balance adjustments coming your way - featuring changes to the the train system, just in time for your holi
Howdy Outlaws!
Whew, it's getting colder and colder. Buckle up for our first Winter in the West! To help ya'll survive and stay warm out here, we've got plenty of fixes and balance adjustments coming your way - featuring changes to the the train system, just in time for your holiday travels!
Server Wipe Notice
Due to the update to the train system, among other core changes, we will be wiping ALL Official Servers with the update to minimize any issues. We apologize for the late announcement, as a wipe was not anticipated originally.
12/04 Hotfix
Fixed a bug in single player where horses disappeared when entering the mine
Howdy Outlaws! We've been seeing signs of Bigfoot all week, and now its made its way back into our territory. This time though, we know what we're getting into! No surprise spooks this time around. We're ready! Relive some of the past Bigfoot encounters here: Bigfoot Location and
Howdy Outlaws!
We've been seeing signs of Bigfoot all week, and now its made its way back into our territory. This time though, we know what we're getting into! No surprise spooks this time around. We're ready!
Relive some of the past Bigfoot encounters here: https://steamcommunity.com/games/840800/announcements/detail/1667947676628607370
Bigfoot Location and Spoils
Bigfoot will be setup to spawn in the alpine and mountain biomes and will be an aggressive creature with plenty of health and a nasty attack :)
Killing one will drop some gold bars and a special Bigfoot hat, along with a chance to drop a full-size Bigfoot mount.
Outlaws of the Old West Sale!!
Sounds like it'll be a hefty feat. Need to add more Outlaws to your hunting crew? Now's the chance! Outlaws is currently on sale now for $13.99 (30% off), October 28 - November 1. Spread the news because the hunt is on!
Show us your Bigfoot Hunt Shenanigans
Don't forget to send with us your screenshots and videos of the hunt, and we may just feature you next! Share with us on Discord, tag us on Twitter, or email them to [email protected]
Changelog 10/28/19
Items in bold are new changes since the patch was previewed on 10/25
Bigfoot Hunt event
Tons of map fixes across the entire playable area and beyond
Fixed recipes referencing the wrong sugarcane
Added beam to log building kit
Added Brazilian Portuguese localization
Added Korean localization (not 100% complete yet though)
Removed rocks from peninsula on big lake (x11.y17)
Fixed issue by lake shore in upper left corner of 11.17
Fixed incorrect apple blueprint being used
Added Ice to general store merchant
Fixed crops not having a chance to give seeds
Adjusted interaction box of General Store clerk so it is smaller and won't block other nearby items
Fixed small campfires not cooking meat properly
Fixed recipes referencing the wrong sugarcane
Fix save
Fixed build mesh actor save
Assigned icons to meals in the stove
Fixed bottles not showing up in Tier 1 Target Practice
Setup Furnace so it can 'melt down' the gold pickaxe
Added new icons for meat variations
Added icons for the different fish meats
Fixed spelling of Chili
Fixed foliage spawner landscape rotation
MASSIVE server performance increase
Removed collision on wall torch/candles/lanterns
Added plant fiber to plants grown in farm beds (Blackberry, Blueberry, Buffalo Berry, Cotton, Hemp, Raspberry and Thimbleberry)
Fixed farm plot water config
Fixed Crafting Cost Multiplier
Fixed durability when sending items via mailbox
Changed oxygen implementation to prevent sudden health decrease bug
Fixed Prospector character having a backpack instead of the pickaxe
Took our radial force from Landmines
Mailbox now only saves 100 messages (oldest ones will be deleted if new ones come in)
Added decay timer multiplier to ini configs
Added Ban by SteamID to admin tools
Fixed door and window decay
Increased decay timer to 14 days
Made train tracks update decay timer on all connected track pieces
Lowered sfx volume on gun shop vendor's idle animations
Added global server message to admiin tools
Fixed fireplace chimney size changing on load in single player
Fixed female underwear color
Fixed wagons so they can now ride on bridges
Fixed radial menu on furnace
Fixed wall attach so players can no longer place torches or other items on non guild member structures
Adjusted checks so players can no longer build ceiling or other items near non guild member structures, even if the initial foundation is outside the 'no-build' zone
Fixed health being displayed incorrectly in single player
Howdy Outlaws! It’s been quite some time since we’ve made our move out West. Heck, wasn’t it just yesterday when our carriage finally touched down after several weeks of travel across rough mountains, plains, and deserts? Greenhorns we were, doin’ our darn best to survive in unkn
Howdy Outlaws!
It’s been quite some time since we’ve made our move out West. Heck, wasn’t it just yesterday when our carriage finally touched down after several weeks of travel across rough mountains, plains, and deserts?
Greenhorns we were, doin’ our darn best to survive in unknown territory, pining away for something greater than ourselves and the lives we left behind. Then when we finally stopped barkin’ at knots and got something of a settlement going, an unfamiliar creature, the kind that we thought only the crazy could go ‘n’ dream up, came at us!
That’s right - those darned Bigfoots! Or Sasquatch, or Hairy Bandito, ya’ll know what I’m yappin’ about!
The first sighting was frightful. We ain’t blamin’ Steel for running away, ain’t nobody expecting no giant man-ape to be lollygaggin’ about!
We all thought it was horse feathers, but then there were more and more sightings. But hey, maybe they were just trying to welcome us and didn’t really know how to go about it? After all, it only kind of ran past Cletus, right?
Seemed like after Zeus and his gang took down a Bigfoot, the rest of ‘em got the message and left us alone… until now. There have been signs of them Bigfoots again, and we ain’t lettin’ them come to us this time! No, no, we’re on the hunt now, ladies and gents! ‘Cause this town ain’t big enough, no sir!
Winter’s not too far, and I reckon we can make some nice Bigfoot Hats to keep warm… perhaps even show ‘em who’s boss around these parts, and Mount 'em. ;)
Bigfoot will be setup to spawn in the alpine and mountain biomes and will be an aggressive creature with plenty of health and a nasty attack :)
Killing one will drop some gold bars and a special Bigfoot hat, along with a chance to drop a full-size Bigfoot mount.
The Bigfoot Hunt Event and Patch 1.2.9 is scheduled for October 28th at 10:00 am PDT.
Check out a preview of the Changelog below:
Bigfoot Hunt event
Tons of map fixes across the entire playable area and beyond
Fixed recipes referencing the wrong sugarcane
Added beam to log building kit
Added Brazilian Portuguese localization
Added Korean localization (not 100% complete yet though)
Removed rocks from peninsula on big lake (x11.y17)
Fixed issue by lake shore in upper left corner of 11.17
Fixed incorrect apple blueprint being used
Added Ice to general store merchant
Fixed crops not having a chance to give seeds
Adjusted interaction box of General Store clerk so it is smaller and won't block other nearby items
Fixed small campfires not cooking meat properly
Fixed recipes referencing the wrong sugarcane
Fix save
Fixed build mesh actor save
Assigned icons to meals in the stove
Fixed bottles not showing up in Tier 1 Target Practice
Setup Furnace so it can 'melt down' the gold pickaxe
Added new icons for meat variations
Added icons for the different fish meats
Fixed spelling of Chili
Fixed foliage spawner landscape rotation
As usual, we'll be paying attention to your feedback over the weekend and the final Changelog will be posted on Patch day. :)
We also have a special shout out from the Development Team -
We want to express a sincere thanks to Kroman and the Turnpot Valley RP community for their help and dedication! Check out Turnpot Valley here: https://discord.gg/fBNfQbs
See ya’ll on the hunt! Yeehaw!
- The Outlaws Community Team
Clips
SteelRain27 Original Clip: https://clips.twitch.tv/ColorfulAgitatedStarNerfRedBlaster Twitch: https://www.twitch.tv/steelrain27 Twitter: https://twitter.com/steelrain27cdn
CletusBueford Original Clip: https://www.twitch.tv/videos/395292537 Twitch: https://www.twitch.tv/cletusbueford Twitter: https://twitter.com/CletusBueford
ZeusLair Original Clip: https://www.twitch.tv/videos/398802293 Twitch: https://www.twitch.tv/zeuslair Twitter: https://twitter.com/ZeusLair
Howdy Outlaws! Thank you all for patiently waiting and for all of your input over the weekend! We've squeezed in some more fixes and a couple of balancing changes... but most importantly , we are excited to announce updated admin tools , as well as ini configurations for server o
Howdy Outlaws!
Thank you all for patiently waiting and for all of your input over the weekend! We've squeezed in some more fixes and a couple of balancing changes... but most importantly, we are excited to announce updated admin tools, as well as ini configurations for server owners!
Check out the development team's guides for the ini configs and admin tools here: https://steamcommunity.com/sharedfiles/filedetails/?id=1877895423 https://steamcommunity.com/sharedfiles/filedetails/?id=1877859195
Introducing a long-awaited mechanic - Auto Decay!
In single player Nothing will decay you don't have to worry
In Multiplayer If a player does not log in and look at their building after 7 days it will decay. Guild mates can also look at the building to reset the timer too.
View the full, updated patch notes below:
***Additional fixes/changes since the patch notes were previewed on 9/27 are emphasized in bold
Howdy Outlaws! Better kick off those cowboy boots, because this post is a long one! The next patch brings fixes, new additions, and balance changes galore! We're also excited to get more in depth with crafting and cooking, creating a more immersive experience in Outlaws! There's
Howdy Outlaws!
Better kick off those cowboy boots, because this post is a long one! The next patch brings fixes, new additions, and balance changes galore! We're also excited to get more in depth with crafting and cooking, creating a more immersive experience in Outlaws! There's still more to look forward to too, as this is only a preview of what we have so far for next week's patch. The development team still has a few more changes under their sleeves. ;) Stay tuned and let us know your feedback on what's to come!
Build 1.2.8 is scheduled for Tuesday, Oct. 1 at 5:00pm PDT.
**Included after the patch preview are also the changelogs for the previous hotfixes on 9/4, 8/30, and 8/29
1.2.8 Tentative Changelog
Code:
Fixed donkey animation on mine detach
Fixed Table_02 so it places on the ground/floor correctly
Made horse detect ground
Change train stop calculation
Fixed gold setting stack to what is on split when moved
Fixed leveling up stat not updating correctly
Fixed loot percentage
Fixed cooked fish so it no longer gives health
Fixed railings on staircases improving the look and collision
Fixed collision on half steps so you no longer have to jump at the top of the steps
Fixed building grid setup for half pillars
Removed dedicated server checks from various assets to fix in single player
Fixed floating rock in x14y13
Fixed selling price of sharps rifles
Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives)
Balance:
Slightly increased damage on dynamite
Changed max stat progression to 100
Added a 20% chance to get tin and copper from iron nodes
Lowered stone received from iron nodes
Adjusted drop rate formula
Made drop chance random
Made accuracy divide damage on amount of bullet shot
Increased ammo count for LeMat pistol to 9 rounds
Increased purchase price of seeds to $0.05
Lowered selling prices for clothing
Adjusted purchase price of rawhide and pelt to $0.10 each
increased purchase price of ammo by $.02 each
Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health
Lowered experience given from tanning rack
Increased health of bounty hunter's companion bear
Increased damage dealt by tomahawks
Increased damage that the bounty hunter with a bear deals
Increased health of bounty hunters
VFX & Assets:
Added furnace to metal working bench for deconstructing items just like the Blacksmith
Added check for calling virtual cursor
Added Wash Tub and Washing Machine to carpentry bench for future dye making
Setup stoves so they can now craft the first wave of advanced recipes
Added variations for recipes in stoves so some of the meals could be made with the different types of meat.
Added Wine Press (crafted in carpentry bench)
Added White sugar and Flour to grinder recipes
Added Onion to general store merchant
Added 2 new flags to carpentry bench
Added Mortar & Pestle to carpentry bench
Added bronze and steel to forges
Added tar to brick forge
Added clay resource to stone nodes
Enabled crosshair when aiming down sights in first person
Added Adobe to the forges (refined clay)
Added charcoal as a fuel source to items like campfires and forges
Setup new meat types and changed the meat given by each animal. Different meat types have different stat values.
Added phys materials to barn pieces so they play sounds/fx when interacted with
Updated landscapes with build soil
Hotfix 9/4/19
Honey and beeswax no longer increase health.
Made sheriff building zoom out camera when placing.
Fixed crafting not giving items back on dequeue.
Inventory crafting no dequeues and returns all items on logout.
Fixed deleting and sledgehammer on build pieces in single player.
Wondering merchants can no longer die.
Fixed light location on lamp post.
Resources are no longer allowed on hotbar to avoid confusion.
Morality only resets on death now if it was negative.
Players won't gain positive morality when damaging their own animals.
Adjusted amount of money bandits give.
Increased price of Gold & Silver in Gold Exchange.
Fixed a crash when moving items
Hotfix 8/30/19
Disabled cloth physics which was causing hitching and crashes for clients.
Fixed weather for Single Player
Fixed crazed miner not taking damage.
Fixed barber purchases.
Fixed gold exchange not giving gold on single player.
Fixed incorrect prices showing on train station purchase menu for engine and cargo cars.
Hotfix 8/29/19
Fixed horse progression.
Fixed split items on single player in storages.
Fixed canceling queue not giving back items.
Lowered price of rail hammer.
Fixed sledgehammer not notifying resource being returned in single player.
Fixed durability in single player.
Fixed wagon storage detaching horse at the same time as opening storage.
Added search to containers.
Fixed building crash.
Don't forget to join our Official Discord and hang out with us at http://discord.gg/playoutlaws for more fun! :)
Howdy Outlaws!! As August draws to a close, Build 1.2.7 arrives, and with it, some exciting updates and news! As we previewed in our 1.2.7 Patch Notes, we improved the Single Player experience for Outlaws who enjoy solitary ventures in the West. Single Player Update On the backen
Howdy Outlaws!!
As August draws to a close, Build 1.2.7 arrives, and with it, some exciting updates and news! As we previewed in our 1.2.7 Patch Notes, we improved the Single Player experience for Outlaws who enjoy solitary ventures in the West.
Single Player Update
On the backend, we've removed the background server when running single player. So in this patch, your PC will no longer need to run a dedicated server in order to launch Single Player mode. It is now its own .exe, which will enhance Single Player performance.
We are happy to make Outlaws more accessible to all manners of gamers and hope that our solo players enjoy it!
Additional Fixes:
Thank you everyone who gave us feedback and suggestions over the weekend! The development has worked hard to address your concerns and were able to push out the following additional fixes for 1.2.7:
Landmines will no longer trigger on owners.
Medicine bottles have cooldown now.
Horse dismount can no longer be used to teleport into rocks.
Fixed item duplication when two players quickly dequeue crafting.
Removed xp gain from grinders and table saws.
Disabled logging on clients to prevent large txt files from long play sessions.
Fixed random client crash when playing audio.
Fixed 3D fish missing sometimes when fishing.
Added destroy to fishtrap and snare.
Fixed raiding on PVE servers.
Made standup from chair smoother.
Added the ability to reset spent points and redistribute them on your character.
Fixed swaping item duplication.
Added takeall to fishtrap.
Changed US flag texture to 34 star flag from 1861-1863
For full Patch Notes, please refer back to https://steamcommunity.com/games/840800/announcements/detail/1610521070465904495
Sneak Peaks and Discord
The Outlaws Community Team and Development Team are making strides to be more involved and engaged with our player base! Step by step, we will improve our presence and moderation on the Steam Discussions. We will also be working towards communicating more with players on our Official Discord.
If you haven't already, please join our Official Discord here: http://discord.gg/playoutlaws
You may have the chance to speak with a developer or two and catch some nice sneak peaks or insight into what we've got going on! ;)
Don't worry, we'll still keep posting onto Steam News as well!
The development team is definitely working hard on making Outlaws into the best game it can be. While it may not always be directly seen in every patch, please know that there are a lot of things in progress behind the scenes! Here is a small teaser of just one of the many things we have in the works:
Giddy up, Outlaws! August's patch is coming through! Headlining the changes in Build 1.2.7 is a major back-end update to improve Single Player performance, along with some critical server issue fixes amongst others. We've been paying attention to player sentiment and this patch i
Giddy up, Outlaws!
August's patch is coming through! Headlining the changes in Build 1.2.7 is a major back-end update to improve Single Player performance, along with some critical server issue fixes amongst others. We've been paying attention to player sentiment and this patch includes balance and gameplay changes that addresses some of the concerns from the community as well. Please keep your feedback coming, we appreciate it! :)
Here's what we have coming up for now. We will make an update if there are any more changes to the build before we release it Tuesday, Aug 27. :)
Howdy Outlaws! How ya'll doing yonder during this fine Summer? We've been trekking through the Old West, scouting out all the happenings in these parts and have been very impressed with the community's creativity and builds. Hard work deserves recognition, and we're looking to fe
Howdy Outlaws!
How ya'll doing yonder during this fine Summer? We've been trekking through the Old West, scouting out all the happenings in these parts and have been very impressed with the community's creativity and builds. Hard work deserves recognition, and we're looking to feature your creative works in our new showcase - The Outlaws Round Up!
Every friday, we'll be sharing works from our community to our official Facebook and Twitter channels - and occassionally, Steam!
For our very first community highlight, we have a newspaper from Shark-A-Holic of Wild West-A-Holic!
It looks like travelers have settled in well, as they've made themselves at home at Shark-A-Holic's Wild West-A-Holics server. We can't wait to see the town full of hustle and bustle.
Check out Wild West-A-Holic here: https://discord.gg/nezrQQf
Interested in having your creative work highlighted?
Whether its a video, screenshot, song, fanart, or hand-made creation - if you've created any kind of content related to Outlaws, we want to see it!
Share it with us on our discord channel or tweet us, and we may just feature you next!
Whoah there, look what's coming around the corner! 🤠Outlaws of the Old West is riding in to join the Snail Games Publisher Sale! 🐎 Now 30% off until August 4th, it's high time to make your mark in the Wild West! 🏜️ Visit the Snail Games Publisher page here: Happy Gaming! :)
Whoah there, look what's coming around the corner! 🤠Outlaws of the Old West is riding in to join the Snail Games Publisher Sale! 🐎 Now 30% off until August 4th, it's high time to make your mark in the Wild West! 🏜️
Visit the Snail Games Publisher page here: https://store.steampowered.com/publisher/SnailGamesUSA