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Patch 1.2.8 Preview and Previous Hotfixes

Howdy Outlaws!

Better kick off those cowboy boots, because this post is a long one! The next patch brings fixes, new additions, and balance changes galore! We're also excited to get more in depth with crafting and cooking, creating a more immersive experience in Outlaws! There's still more to look forward to too, as this is only a preview of what we have so far for next week's patch. The development team still has a few more changes under their sleeves. ;) Stay tuned and let us know your feedback on what's to come!

Build 1.2.8 is scheduled for Tuesday, Oct. 1 at 5:00pm PDT.

**Included after the patch preview are also the changelogs for the previous hotfixes on 9/4, 8/30, and 8/29

1.2.8 Tentative Changelog

Code:

  • Fixed donkey animation on mine detach
  • Fixed Table_02 so it places on the ground/floor correctly
  • Made horse detect ground
  • Change train stop calculation
  • Fixed gold setting stack to what is on split when moved
  • Fixed leveling up stat not updating correctly
  • Fixed loot percentage
  • Fixed cooked fish so it no longer gives health
  • Fixed railings on staircases improving the look and collision
  • Fixed collision on half steps so you no longer have to jump at the top of the steps
  • Fixed building grid setup for half pillars
  • Removed dedicated server checks from various assets to fix in single player
  • Fixed floating rock in x14y13
  • Fixed selling price of sharps rifles
  • Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives)

Balance:

  • Slightly increased damage on dynamite
  • Changed max stat progression to 100
  • Added a 20% chance to get tin and copper from iron nodes
  • Lowered stone received from iron nodes
  • Adjusted drop rate formula
  • Made drop chance random
  • Made accuracy divide damage on amount of bullet shot
  • Increased ammo count for LeMat pistol to 9 rounds
  • Increased purchase price of seeds to $0.05
  • Lowered selling prices for clothing
  • Adjusted purchase price of rawhide and pelt to $0.10 each
  • increased purchase price of ammo by $.02 each
  • Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health
  • Lowered experience given from tanning rack
  • Increased health of bounty hunter's companion bear
  • Increased damage dealt by tomahawks
  • Increased damage that the bounty hunter with a bear deals
  • Increased health of bounty hunters

VFX & Assets:

  • Added furnace to metal working bench for deconstructing items just like the Blacksmith
  • Added check for calling virtual cursor
  • Added Wash Tub and Washing Machine to carpentry bench for future dye making
  • Setup stoves so they can now craft the first wave of advanced recipes
  • Added variations for recipes in stoves so some of the meals could be made with the different types of meat.
  • Added Wine Press (crafted in carpentry bench)
  • Added White sugar and Flour to grinder recipes
  • Added Onion to general store merchant
  • Added 2 new flags to carpentry bench
  • Added Mortar & Pestle to carpentry bench
  • Added bronze and steel to forges
  • Added tar to brick forge
  • Added clay resource to stone nodes
  • Enabled crosshair when aiming down sights in first person
  • Added Adobe to the forges (refined clay)
  • Added charcoal as a fuel source to items like campfires and forges
  • Setup new meat types and changed the meat given by each animal. Different meat types have different stat values.
  • Added phys materials to barn pieces so they play sounds/fx when interacted with
  • Updated landscapes with build soil

Hotfix 9/4/19

  • Honey and beeswax no longer increase health.
  • Made sheriff building zoom out camera when placing.
  • Fixed crafting not giving items back on dequeue.
  • Inventory crafting no dequeues and returns all items on logout.
  • Fixed deleting and sledgehammer on build pieces in single player.
  • Wondering merchants can no longer die.
  • Fixed light location on lamp post.
  • Resources are no longer allowed on hotbar to avoid confusion.
  • Morality only resets on death now if it was negative.
  • Players won't gain positive morality when damaging their own animals.
  • Adjusted amount of money bandits give.
  • Increased price of Gold & Silver in Gold Exchange.
  • Fixed a crash when moving items

Hotfix 8/30/19

  • Disabled cloth physics which was causing hitching and crashes for clients.
  • Fixed weather for Single Player
  • Fixed crazed miner not taking damage.
  • Fixed barber purchases.
  • Fixed gold exchange not giving gold on single player.
  • Fixed incorrect prices showing on train station purchase menu for engine and cargo cars.

Hotfix 8/29/19

  • Fixed horse progression.
  • Fixed split items on single player in storages.
  • Fixed canceling queue not giving back items.
  • Lowered price of rail hammer.
  • Fixed sledgehammer not notifying resource being returned in single player.
  • Fixed durability in single player.
  • Fixed wagon storage detaching horse at the same time as opening storage.
  • Added search to containers.
  • Fixed building crash.

Don't forget to join our Official Discord and hang out with us at http://discord.gg/playoutlaws for more fun! :)