Howdy folks!
Today we've entered Early Access, and we have made some changes since the Streamer Access first look everyone had a chance to check out on Sunday.
Changelog:
- Vivox ID changed to Live ID
- Vivox channels are all left before joining new ones to make sure there isn't a double join.
- Bandits not attacking fixed.
- Bandits now use correct amount of bullets before reload.
- Bandits will no longer rapidfire.
- Animals flicking back and forth during flee from low health fixed.
- Wall Torches can now be moved and destroyed.
- Traps now only spawn a animals between 5 - 10 mins and can be reset from radial.
- Changes to foliage system to try and fix the hard to reproduce problem where some resources become unharvestable.
- Temperature changed to affect thirst and hunger and not health directly. Also only affects player under 45 deg and over 110 so its less intense.
- Stamina value was affecting health regen, this no longer happens because people would die from it without realizing what is happening.
- Temp, Water and Hunger icons flash red slowly when they are affecting your well being.
- The craft multiple window will close when inventory closes so that it doesn't get stuck on screen.
- Crafting recipes material requirements are localized.
- Metric option added for temperature.
- Buckets can be filled from lakes and rivers with just pressing E when nearby
- Added fill Trough with bucket in the Trough radial
- Updated trough interaction information to be easier to understand
- Removed delay from the visual of the trough when it is filled.
- Bandanna and Neck Scarf set to the correct equipment slot.
- Full hunger or thirst won't immediately kill players they will have about a minute to save themselves.
- AI will hear players riding horses so they will aggro.
Commits from SVN:
- Updated bullet ricochets volume and concurrency
- Adjusting LOD screen space as needed and removing ugly ones for Plank Kit
- Adjusting LOD screen space as needed and removing ugly ones for Fort Kit
- Adjusting LOD screen space as needed and removing ugly ones for Finished Wood Kit
- Adjusting LOD screen space as needed and removing ugly ones for Brick Kit
- Adjusting LOD screen space for log items and removed some of the horrible LOD2's
- Turned down building destruction cues and hammer/sledgehammer melee hits volumes
- Removed windmill cue
- Made thirsty trigger sfx play more often
- Reverted log pillar so it isn't broken
