**BUG FIXES**
NOTE THAT ERROR MESSAGES WILL NOW SHOW UP IF THE GAME CRASHES (copy the message and post in bug reports).
- Z79 turret broken.
- Turrets not adding mass to the ship.
- Asteroid powerups not adding armour (with alblative armour upgrade).
- Cannon and dual-cannon turrets using twice as much ammunition as they should.
- Previously stored engines not being upgradable.
- Alien engine not being attachable to fighters.
- Some stored modules duplicating.
- Cruiser fuel gauges giving false readings after quick-loading the game.
- Hardpoint placements on some cruisers.
- Several derelict menu bugs (graphical glitches when attaching engines, rare crashes when selecting modules, wrong batteries attaching, etc).
- Graphical glitches for some engine trails.
- Various text inaccuracies and typos.
**CHANGES**
- Added "disruption" active ability that focuses on inhibiting enemy ships in range.
- Added drone bay and arc cannon modules (cruiser weapons) on alien derelicts.
- Missile launchers and flamers can be attached to cruiser weapon slots for huge buffs (as you can with LASERs).
- Button added to toggle servos on / off (once purchased) on applicable modules.
- Warp engine manual warp upgrade now allows you to warp to a specific position on the screen (hold warp key to slow time then click with mouse).
- Cruiser operations is automatically installed on all cruisers (previously found as a passive ability on alien derelicts).
- When no missile type is selected / no missiles are remaining, basics missiles with no upgrades can still be fired for free.
- Cruisers can lock targets in any direction, not just the forward arc, and have half time to lock.
- All basic and detonated missiles can be guided and there is no limit on guidance time.
- Ballistics suite removed (obsolete).
- New controls added for all cruiser weapons (no longer share controls with missile launcher, flamer and LASER).
- Titanium and AP bullets only spawn on human derelicts, neutron bullets only spawn on alien derelicts.
**BALANCING**
- Reduced battery consumption of "warp engine".
- Reduced cost of "warp engine" upgrades.
- Buffed "leviator" panic button (half charge time) and added visual/sound indicators when charged.
- Added a small battery drain when objects are refracted with "refraction".
- Significantly reduced the heat generated / power consumed by LASERs.
- Increased battery drain per hit for "shield".
- Increased battery drain per second for "phantom".
- "Phantom" and "refraction" can now be powered by "Bypass".
- Reduced the number of bullets of all types that spawn on derelicts.
- Missiles now much cheaper (4 missiles loaded instead of 1 for each click).
- Missile mass reduced.
- Bombs and mines are much cheaper (more loaded per click).
- Bomb and mine mass reduced.
