Hello Folks. This update includes many balance changes and some important bug fixes.

Spells (general)
- Fixed a bug where piercing spells dealt 2x dmg in some situations (ie. firewall/firenova/piercing spikes)
- Lightning spells have had their damage greatly increased
- Lightning spells range/dmg adjusted per mage class
orange
- firewall initial dmg reduced ~25%
- firewall burning effect dmg increased
- firenova cooldown increased (8s to 9s)
- firenova burning effect dmg increased
yellow
-pet's spell attack dmg and burning effect increased. It will no longer deal zero dmg.
-scatter shot dmg increased, burning effect increased
green
-pet's spell attack dmg and poison effect increased.
-poison mine's poison cloud now inflicts a very potent poison
-poison bolt's poison dmg increased
red
-blood beam damage and rate of fire increased (health drain remains same)
black
-piercing spikes dmg increased, bleeding effect increased
-skeleton minion melee dmg increased 300%
white
- sanctuary's initial burst range increased from 5m to 8m
- sanctuary now correctly inflicts dazed status on enemies hit in the burst
level 1
- timer reduced from 210s to 180s
- player movement no longer disabled during story sequence
Level 2 & 3
- Difficulty increased
Settings:
- Invert Cannon tilt is now off by default
Bug Fixes
- Fixed a bug that caused piercing type spells to hit the same target twice (firewall, piercing ice, purle vortex, etc)
- Addressed an issue causing certain actions to fail with a "duplicate network view id" followed by null reference errors. (This should resolve the various issues building walls and towers)
- Tutorial lightning tower cost text updated
- Wall destruction sounds now obey the SFX volume
- fixed an issue that sometimes would throw an exception when building a new wall during the battle