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Game Update V 0.99.5 Released! Autumn Sale and 150th Announcement!

Hi everyone, I am happy to inform you that, game update version 0.99.5 has been released.

This is also my 150th announcement and we have come a long way since early access was launched! I would like to thank all of you with your ongoing support to this game!

The game is now on autumn sale with 10% discount, please go ahead and grab it now and play before official launch by the end of this month!

The major focus of this update is to further fine tune the game and to continue fixing as much bugs as possible. In addition, new set of achievements have been added with a total number of 19 achievements now. More will be added very soon before official launch!

Please find below patch notes for details:

New Content / Changes:

General:

1. New achievements and achievement icons were added, with a current total of 19 achievements available for player to unlock

2. New environmental props added to most of the dungeon levels to make them look more atmospheric and more lively

3. Pyromancer's fire orb super attack has its collision box adjusted for better collision detection

4. Picking a star now will also pop up an notification "INVINCIBLE" as a reminder to player

5. Teleportation device in dungeon now has tooltip updated informing player can revive dead heroes back at the entrance hall

Dungeon "The Lost Temple of Zahir":

1. Mini boss visual range has now been increased

Dungeon "The Lost Temple of Zahir - Level 1"

1. Council Elder Nashrado and his minions have had their visual range increased

2. Council Elder Nashrado summoning portal will now fade out after a few seconds

3. Councial Elder Nashrado will now cast summoning portal more consistently

4. Council Elder Nashrado's summoning portal will no longer drop items

Dungeon "The Lost Temple of Zahir - Level 2"

1. Energy panels at the major boss fight have their collision box adjusted and will now less likely to hurt player standing on the edge of the panel

Dungeon "The Underworld"

1. Boss's name and HP bar will only be shown when player enter the boss room

2. Boss "Missile Turret" missiles will now track down player during initial launch

Dungeon "The Ark"

1. The notification of debuff "PARALYZED" and "BLINDED" will now show for a longer time and will no longer shrink

2. New wall mounted laser turret has been added and can be disarmed by the rogue's disorientation potion. However, the laser turret can restart itself after few seconds

Bug Fix:

1. General:

(i). A bug that causes tarot card picked up notification in event log not displayed correctly has been fixed

(ii). A bug that causes conversation skip not functioning properly has been fixed

(iii). A graphical glitch related to storytelling words fading in and out has been fixed

2. Dungeon "Abandoned Shipyard":

(i). A bug that causes Oakor to repeat his conversation has been fixed

3. Dungeon "The Lost Temple of Zahir - Level 2"

(i). A bug that causes energy panel to keep hurting player after boss fight has been fixed

4. Dungeon "The Underworld"

(i). A bug that causes items dropped to be placed in unintended location has been fixed

(ii). Border at the initial area has been adjusted to avoid player from getting stuck

5. Dungeon "The Ark"

(i). A bug that causes first objective to be completed unintentionally has been fixed

(ii). A bug that causes tarot cards not cleared after boss fight has been fixed

Store Page:

1. Early access Q&A has been updated

2. New achievements added

That's all for now! More update coming soon in preparation for official launch by the end of this month! Please stay tuned!