Hi everyone, I am happy to inform you that, game update version 0.70 (demo version 1.3) has been released. Game survival guide has also been updated accordingly.
This update included two new systems. "Hero Specific Scaling" and "Shield Recharge". The "Hero Specific Scaling" as previously mentioned, is implemented to give more uniqueness to different heroes.
"Shield Recharge" on the other hand, has incorporated the concept to grant hero more chances to avoid attack damage (including ranged damage). Originally, shield could only be replenished entering the next dungeon level.
With the implementation of "Shield Recharge", hero's shield will be replenished over time. The recharge rate is affected by "Damage Avoidance" stat (higher the better). Thus, hero with higher "Damage Avoidance" scaling (e.g. Warrior) will have his shield replenished much faster than other heroes.
Game demo has also been updated with relevant new contents.
Please kindly find below the detailed patch notes:
1. Dungeon level 4 - boss fight map has been changed
2. Dungeon level 4 - boss initial position has been changed
3. Dungeon level 4 - A bug causing boss to get stuck has been fixed
4. Dungeon level 5 - Added with new monsters and mini-boss
4. Tarot Effect - "Judgement" chance to destroy monster has been reduced
5. Necromancer - Fixed a bug that causes necromancer unable to summon ghosts
6. Monsters (level 2, 3, 4) had been strengthened to compensate recent buff to heroes
7. Hero's starting equipment stats has been changed
8. New System: "Shield Recharge" has been implemented to allow "Shield" replenishment over time. "Shield" recharge rate is positively correlated with the "Damage Avoidance" stat. Heroes with higher "Damage Avoidance" scaling will benefit more from this system
9. New System: "Hero Specific Scaling" has been implemented to provide each hero with unique advantages and disadvantages.
Please see the below factors applied:
Warrior:
Damage Avoidance: +50%
Melee Crit Hit Chance: +20%
Melee Crit Hit Dmg: +20%
Melee Dmg: +20%
Melee Atk Speed: +20%
True Dmg: +25%
Visual Range: +10%
Cooldown: 25% Faster
Movement Speed: 25% Slower
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Axe Dancer:
Damage Avoidance: +30%
Melee Crit Hit Chance: +35%
Melee Crit Hit Dmg: +35%
Melee Dmg: +35%
Melee Atk Speed: +35%
True Dmg: +100%
Visual Range: +10%
Cooldown: 35% Faster
Movement Speed: 15% Faster
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Ranger:
Damage Avoidance: +15%
Ranged Crit Hit Chance: +35%
Ranged Crit Hit Dmg: +35%
Ranged Dmg: +35%
Ranged Atk Speed: +35%
True Dmg: +50%
Visual Range: +25%
Cooldown: 20% Faster
Movement Speed: 50% Faster
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Pyromancer:
Damage Avoidance: +0%
Ranged Crit Hit Chance: +10%
Ranged Crit Hit Dmg: +10%
Ranged Dmg: +10%
Ranged Atk Speed: +10%
True Dmg: -75%
Visual Range: +0%
Cooldown: 25% Slower
Movement Speed: 30% Slower
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Rogue:
Damage Avoidance: +30%
Melee Crit Hit Chance: +10%
Melee Crit Hit Dmg: +10%
Melee Dmg: +10%
Melee Atk Speed: +10%
Ranged Crit Hit Chance: +10%
Ranged Crit Hit Dmg: +10%
Ranged Dmg: +10%
Ranged Atk Speed: +10%
True Dmg: +25%
Visual Range: -15%
Cooldown: 35% Faster
Movement Speed: 40% Faster
==========================================================
Necromancer:
Damage Avoidance: +0%
Ranged Crit Hit Chance: +10%
Ranged Crit Hit Dmg: +10%
Ranged Dmg: +10%
Ranged Atk Speed: +10%
True Dmg: -25%
Visual Range: -25%
Cooldown: 25% Slower
Movement Speed: 35% Slower ==========================================================
That's all for now, thank you for your attention!
Looking forward to your feedback, suggestions and review!
