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Early Access Update #1

Hey all! Incredible that it's been thirty-seven years already since we released on Early Access in early April. Life has been a little wild for us all, so this update isn't as big as we were aiming for, but we got some fun changes in related to the way a match can be customized. We've been enjoying the new team play feature even more than we had expected!

Release notes:

Major Changes

  • Added five new levels.
  • Added a setting for playing as teams in the pre-match settings menu. When enabled, players can pick the same color and will then be teamed up together. Be careful, there is friendly fire!
  • Added setting for disabling catapults in the pre-match settings menu.
  • Added setting for spawning as a car or a driver in the pre-match settings menu.
  • Super powerup crates can now be broken by drivers. When this happens, the car spawns with the super powerup enabled on it.

Minor Changes

  • Added tips to the loading screen.
  • Driver air control value turned up, making it much easier to get back onto the map after jumping out of a doomed car.
  • Drivers can now be controlled a little while stunned and rolling on the ground.
  • Mechs can now hit things when starting to punch in mid-air.
  • Super powerup crates are slightly easier to break with cars.
  • Cleaned up powerup icons.
  • Made a couple of the hardest levels a little bit easier.
  • Various minor graphical tweaks and adjustments.