Patch Notes:
Added the Testudo: Tier 4 independent Freighter, size 5 (Cruiser). It's a special (hidden) unlock.
Added 20% cargo space to all ships.
Added a co-pilot seat to all shuttles.
Dodge roll in shuttles now cost 0 energy.
Increased Light Laser range from 50 to 60.
Increased Light Cannon damage from 11 to 13.
Increased Heavy Cannon damage from 42 to 50 and decreased ammo per shot from 3 to 2.
Increased Ultra Cannon damage from 70 to 85 and decreased ammo per shot from 4 to 3.
Mercenaries can now spawn with repair beams and in repair behavior.
Added a center hardpoint for the Lacewing.
'Hold Fire' action is now always permanent for fleet ships, instead of requiring Shift when used.
Latheos (special crew) trait is now active when using a Frigate or bigger ship, instead of when not owning a fleet.
Fixed BUG that caused Order Fire on fleet ships to not work after using a permanent Hold Fire action.
Fixed BUG when adding armor to containers.
Fixed XP and credits gained when repairing player station.
Fixed Repair efficiency BUG when using certain armor.
Fixed Turret gunners with bad aim acting much better than intended.
Minor German and Japanese translation fixes.
[Base Building DLC]
Added a Research module to Laboratories, where you can research blueprints. It also provides experience to other stations in the sector.
Defense Walls now have a shield module by default, but it also costs an extra 5 energy cells to build.
