- the aiming system has been reworked - now the player is aiming precisely in the direction of the mouse pointer;
- animals do not freeze when receiving damage;
- now the partners do not pursue the goal constantly, but return to the player;
- now it is impossible to heal a dead partner;
- fixed the possibility of meeting the same characters;
- removed artifacts on the flame of the fire;
- now you can not drink or feed a character over 100%;
- the new survivors inventory is grouped by default;
- fixed the possibility of passing mates and zombies to take fence and ruins in story mode (days 7 and 9);
- fixed ejection of NPC on the roof in the story mode (day 6);
- corrected the incorrect positions of new survivors in story mode (day 7, 10, 17);
- fixed a bug where the number of bullets became negative;
- fixed a bug where ammo was not spent in the inventory when firing;
- fixed black screen instead of fire in story mode (day 14);
- the chance of meeting new survivors is reduced;
- the satiety of sweets is reduced to 3%;
- removed the display of the number of bullets when using a melee weapon;
- added information about whistling when it is impossible to equip the camp;
- fixed incorrect display of percentages of thirst quenching with mineral water (only English version);
- fixed incorrect allocation of the player in the re-distribution of food.