It's a frustrating thing to watch good games disappear. We've seen it happen time and time and time again: studios spend years on a cool multiplayer thing, bank on it being popular enough to become a live-service hit, then toss the entire project into the trash when that doesn't happen...
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- 'Live-service is a red flag for us': Why one publisher is embracing an older kind of multiplayer hit: peer-to-peer, server browsers, and organic community