Here are the details of the new release: ːsteamhappyː
---Improved suspension!---
By tweaking the suspension height of the rear wheels I've been able to make the vehicle land a lot smoother. The problem before seemed to be that the wheels would raise and lower to the same height, where there should have been some difference.
---Vehicle Flip Tweaks---
Currently you can only reset the vehicle orientation if you have landed upside down. I have changed the requirement so that now if you are stuck on your side you'll be able to reset the orientation, provided you aren't sliding too fast.
---Digger's Cavern Tweaks---
- Improved timing of one of the platforms; it spent too long at the top and not long enough at the bottom of its loop
- Added a couple more lengths of platform to make the jumps flow better and be a bit less difficult
---Improved Explosion FX---
The other explosion fx animation looked a bit too low budget and out of place. I've replaced it with a flame and sparks that continue for a few seconds after you have respawned
---LINUX---
Unfortunately I haven't had any success with this yet. I have managed to covert my project from blueprint to C++, but am having troubles with the actual build process. I will keep trying!