Developer postOriginal post (opens in a new tab)

Patch 1.5048

Hey Builders! A quick heads-up: the past few weeks have been busy - the recent “silence” was only apparent because we’ve been wrapping a solid batch of improvements. We gathered your feedback (thank you!) and focused on what most affects comfort: performance and memory management. This patch is a meaningful step toward smoother gameplay and faster mission starts. We’re not stopping here, more changes are on the way.

Update 1.5048 – Patch Notes

Highlights

  • Significantly reduced RAM and VRAM usage.
  • Numerous graphics bug fixes and performance optimizations.
  • Reworked 2D UI assets for a lighter, faster interface.
  • Balance adjustments across all levels.
  • Immigrants arrive 50% faster (they’re lightly jogging now - and that’s good!).

Performance & Stability

  • Lower spikes in system memory (RAM) during long sessions.
  • Better video memory (VRAM) management on lower-capacity GPUs.
  • Fewer micro-stutters during autosaves and asset streaming.

Graphics

  • Fixed multiple lighting and shadow artifacts
  • Reduced distant object flicker and corrected LOD issues.
  • Unified color tuning for certain buildings and decorations.

Interface (UI)

  • Rebuilt parts of the 2D set (icons, panels, backgrounds) for better compression and batching.
  • Reduced UI texture sizes; menus and previews load faster.
  • Minor readability tweaks: contrast, padding, and element alignment.

Gameplay

  • Immigration: +50% arrival speed (people walk faster).

Thanks for all your feedback!