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version 1.14 update

Hello, everyone!

Development of Part II is going on without much trouble, and it looks like we'll be able to open a store page soon. We updated version 1.14 for previewing some features and maintaining Part I.

The major changes are as follows.

Visual & Interface

  • Added standing image of some characters in dialogue mode.
  • Added dark gradation on bottom of the screen, to make the texts look more clearly.
  • Player can make interfaces disappear on interlude mode to see the map clearly.
  • Removed button backgrounds of title screen, and reduced spacing between the buttons.
  • Tiles and units sometimes look snow-covered at some outdoor field battle. It doesn't affect their element.
  • Map shows the name of region and terrains according to language setting and zoom level.
  • Tutorials without actual interaction have been changed to provide notifications only to prevent disrupting the flow of play.
  • When an object is removed by 'interaction' command, it moves towards the interacting unit to present the situation clearly.

Bug fix

Solved the following problems.

  • Completing 'interaction' command forced to skip the turn.
  • In Chapter 18, escape points unintentionally lasted after an unit has escaped the points.
  • Grenev 'Bloody Smell' skill didn't applied.
  • Grenev 'Quivering Scope' effect gave too much overload on 2+ stacks.
  • When the element of Triana was changed by the 'Response' skill and then canceled the action, the
  • ff icon did not return to its original state.
  • At interlude mode, turning the wheel with the mouse over the timeline unintentionally zoomed the map.

Gameplay & Convenience

  • Removed Grenev's 'Dagger Pierce' skill.
  • Modified some tooltips marked with inconsistency.
  • Made AI pathfinder faster, and it calculates the cost more accurately when planning movement during several turns.
  • Player can revert actions unrestrictedly, even after an AI turn played.

If you have another suggestions beside these changes, please let us know via discussions or email( [email protected] ).
We'll come back with later version.

Thank you.