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version 1.13 update

Hello, everyone!

It's time to show our works to various indie game events in 2020.
To give our new players a better experience, we've updated some of our new attempts for second part of here.

The major changes are as follows.

Bug fix

Solved the following problems.

  • The list of tiles affected by 'Zone of Control' is not updated when Sepia cancels movement.
  • Explanation of Noel 'Holy Light' was not correctly displayed on second battle of chapter 1.
  • 'Vital Armor' of chapter 7 enemies was shown as negative effect.
  • Units under 'Fanatic' effect on chapter 16 got double HP when their restriction effect was removed by cancelling an action.
  • Amount of shield was not correctly displayed because of the invisible decimal places.
  • Destruction icon was not removed after cancellation of their destruction.
  • Lucius 'Blue Slash' made units outside of range retreat.
  • Luvericha 'Mortal Fear' effect was not correctly calculated on casting preview state.
  • Visual effect of Bianca 'Corruptive Circle' didn't disappear when it was cancelled.
  • After multiple unit was spawned simultaneously, only one of them was removed when it was cancelled.
  • When an inactive unit was getting damage over turns, the neutralization preview icon was not displayed correctly.
  • When an AI unit ended its turn because of self destruction, the game stopped if the unit with next turn has faint effect.
  • AI used attack on empty tile when it had gotten bind effect while moving.

Visual & Interface

  • Improved the layout of battle ready interface and map image of interlude scene.
  • The unit no longer displays the change of will due to events that neutralization of itself.
  • Improved/added skills' visual effect, and revised some hit feedback timing.
  • Traps of Bianca displays unique visual effect.
  • Reduced the size of the feather pen that acts as a mouse cursor to 70%.
  • Some inconsistencies have been corrected in the description text of the description/effects.
  • Will change is displayed after HP damage.
  • Camera doesn't follow the height of character when it use a skill with 'Leap' tag.
  • Unopened skill doesn't display additional explanation screen.

Gameplay & Convenience

Following changes are applied.

  • Battle stages of chapter 3, 4, 5, 6, 11 are revised.
  • Skills targeting the entire map don't have tactical bonus.
  • Skills with 'Push' tag can't ignore height of tiles any longer.
  • Inactive units' will doesn't change by external events.
  • When determining whether AI will standby for a chain attack, it considers a taunted colleague to be unable to help.

Etc

  • Added an prologue when starting the game with a new slot.
  • The sound effect from the first line at the beginning of the scene is played after fade-in.

If you have another suggestions beside these changes, please let us know via discussions or email( [email protected] ).
We'll come back with later version.

Thank you.