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version 1.11 update: Debug & Convenience

Hello, everyone!

We started to use version number instead of the count of update since expanding to another platform.
We've found some critical bugs occurred by developing Part II & improving Part I, so concentrated on fixed the problems during the days.
We'll check more carefully before releasing a version from now on.

The major changes are as follows.

Bug Fix

Solved following problems.

  • Game froze when a damage was completely blocked by shield effect.
  • Monsters on chapter 6 did nothing when it was taunted by being attacked.
  • Grenev 'Weak Contempt' skill gave 25% additional damage, while it was written as 20%.
  • Luvericha 'Healing Aura' skill was activated when a phase started, not her turn.
  • Darkenir 'Detached Regard' skill text was written that it was applied in radius 5, while it's actually radius 3.
  • Wrong text for layout was seen on detail information panel.
  • Information about keywords were overlapped by acting unit's information panel.
  • Fixed player character was added 2 times on ready stage since the second battle after launching the game.
  • Red screen for HP under 50% didn't removed if the next player is also player character.
  • Bottom interface diaplayed enemy soldier's skill icon if the player stopped tutorial at the moment that a dialogue is going on.
  • Aaron's image didn't show on the glossary.

Gameplay

  • Cannot activate the armor on chapter 14 by destroying the lever, so interacting to the lever is the only way to activate it.
  • Darkenir 'Detached Regard' skill isn't activated by object units.
  • Now attacking caster will cancel the chain on 'Intro' difficulty(as same as others), and will decrease will applied by half of other difficulties.

Visual Expression

  • Changed 'Charge' keyword to 'leap', and the unit will also jump.
  • Added VFX for recovering AP of a unit(except for starting a phase).

Convenience

  • When the player made an invalid input(e.g. not following tutorial, selecting a skill without enough point, clicking the arrow when the upper difficulty is not opened), show a feedback instead of ignoring it.
  • Added red VFX to tile information panel if it's under effect of a vestige.

If you have another suggestions beside these changes, please let us know via discussions or email( [email protected] ).
We'll come back with later version.

Thank you.