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4th Update

Hello, everyone!

We've uploaded the new version of 'Monads'. The major changes are as follows.

Rule & Balance

  • Increased some AI units' AP in lower difficulties to make them be able to cast skill.
  • Can't use skill with 'charge' effect, if there's a trap in the middle of the path.

Interface

  • Changed the name of Lucius' unique skill, from 'Cavalry' to 'Belief of Haskell'.

Graphic

  • Modified the backround image of title scene to feel like it's winter.
  • Changed background of portraits shown when activating a chain, to give a dynamic feeling.
  • Removed a small circle particle shown when you click.

Bug fix

  • Achievement 'Pyrrhic Victory' is not achieved with inaccurate condition anymore.
  • Now HP preview is calculated correctly when AI attacks.
  • Now cancelling a 'tactical attack' correctly restores the chance to get bonus AP.
  • Fixed a problem that the first battle wasn't loaded on a certain device setting.

Localization

  • All 'in a range of N tile(s) radius' in skill explanation texts have been changed into 'within radius N'.
  • Words when you put mouse over menu buttons 'Menu', 'Log', 'Glossary' is now displayed in English.

If you have any suggestion to our game, then please let us know via discussion page or email: [email protected]

We'll come back later with new version again.

Thank you.