Developer postOriginal post (opens in a new tab)

10th update: Visual Improvement

Hello, everyone!

We've uploaded the new version of after about a month of effort.
Recently new graphic designer joined our team, so we concentrated on polishing visuals of overall game.
The major changes are as follows.

Visual Expression

  • Changed the decoration of loading image and logo of each group, and applied letterbox in 16:10 screen also.
  • Slightly lowered background image's saturation to make tiles and units look better.
  • Applied new expressions for selecting a chapter at interlude.
  • On battle ready mode, selected units are shown at the bottom of the screen.
  • Changed the layout of skill information.

Bug fix

  • Fixed: If you see another unit's movement area when there's no action to revert, all controls are blocked.
  • Fixed: When you minimize AI movement time and restart game with empty slot, the acceleration of unit movements are not applied.
  • Fixed: Game froze when player got a status effect for interacting with an object.
  • Fixed: If a unit neutralized at its own turn, the tile still hold the unit's data.
  • Fixed: If you input reverting an action right after an AI unit escaped, turn order of units became wrong

Balance

  • Changed the score conditions of battle 1-2.
  • Changed: Noel 'Blessing(Chapter 1)', Reina 'Ignite(Chapter 13)', Eren 'Transcendence → Ether absorption(Chapter 13)'

Convenience

  • While you hover mouse over a movable tile, you can get the availability after moving of each skill and activating AI.
  • Made AI faster.

If you have another suggestions beside these changes, please let us know via discussions or email( [email protected] ).
We'll come back with later version.

Thank you.