Major changes:
- Added new region: Blue Ville, adding about 2 hours of new puzzles
- Added fallen-hero-souvenir system (you can take an item of found dead heroes which will then be on a shelf in your home). Also added 5 more fallen heroes (9 in total)

Notable changes:
- The strength upgrade now lets you destroy pixel bricks with your sword
- Added some more steps to getting the color barrel in Carrot Town and fixed the fake solutions
- Added new puzzle including a new mechanic in facility right before you get the float buckle
- Added new puzzle in region after rattle hag using a completely new mechanic
- Added coloring machine in Red Town including a nearby puzzle involving giant carrots (only supposed to be solved by people that are very advanced in the game, but it's technically possible to solve it very early)
- In the same manner I added a new puzzle to the supraball pitch area; you can solve it early on, but you only get the knowledge how to do it much later.
- Added water barriers to Carrot Town that kill flies so you need to find the right way when carrying them around.
- Added some more guidance after blue and purple crystal, because some people were not sure what to do next.
- Added puzzle in Red Town to open up the big hut that was always closed so far
- Added a couple of new chests and secrets
- Added some more quick travel pads to save you some hassle of doing repetitive stuff
- Added blue npc event at liftblock puzzle after farm (this will be broken in older savegames where you are already past that section)
- Fixed, that blue pirate guy in locker room prison had a red skin.
- Made chapel puzzle a little harder by removing yellow flowers
- New jumppad design
Small changes:
- Eaten carrots now stay gone after loading the game
- Simplified 3-Steel-Ball-Fire puzzle
- Fixed NPC text sometimes not going away
- Less max coins upgrades
- Fixed being able to solve heavy-brick puzzle in Red Town with force cube
- Fixed a couple more fake solutions to puzzles
- Fixed being able to shoot supraballs through walls right in front of you
- Fixed awesome meter, grave counter and chest counter not showing when you activate them
- Fixed dead end hole near facility
- Fixed lots of places being too dark
- Keycards now get respawned incase you threw them all away
- Lamp crystals in Purple Crystal pit are now used as arrows showing the next steps; also other small changes to make the Force beam tutorial a little more easy
- Changed Walt Red's cooking house door situation
- Removed several NPCs after they become useless
- Fixed trump character to have orange skin and an orange jumpsuit
- Shield generators now make powerup and powerdown sounds when being turned on or off
- Demon enemies now leave red color splashes on the ground after dying
- Fixed some objects that would not fly as high or far as they should on jumppads
- Added several missing "secret area" notifications
- Added a giant swing next to the sandbox
- Sponges now work with the coloring machine (but they serve no purpose)
- Fixed sometimes broken rising metal beam in region after rattle hag.
- Fixed pixelisation errors in armor skin and changed colors of armor
- Moved player camera 4cm forward so you dont look into your own neck when looking down and to prevent you from looking through your body when jumping
- Inventory buttons now using darker design for keyboard
- Made facility puzzles easier to understand by using trigger-rings instead of yellow buttons
- You can now catch the ball while no matter what weapon you have selected and it will switch to Gun 2 the moment you get it
- Reduced amount of shells in shell task
- Crosshair now turns into a little hand when you aim at a usable object
- Guns now less bright so they don't darken the screen so much
- Lots of other small things
