I'm putting out a new update today. There are no new regions yet, but work on them is going on in the background.
The new update contains lots of polishing of the current half finished game. Just have a look at the update notes when it comes out.
I've also been busy these days with a new mechanic that you will get later in the game. If you want to spoil yourself, you can have a look at this little clip:
https://streamable.com/ge7uc
I have 20+ puzzles planned for it, but the mechanic is so complex, I think I might get a lot more ideas in the upcoming weeks or months. You can do so many different things with it, I think there is a lot of potential.
My guideline for the abilities is that they are not like a key with one use. I want you to be able to use them in lots of different ways. So that you will be challenged to rethink that ability all the time.
You know in most metroidvania or adventure games you will get many abilities that do one thing. Like one character is smart and can activate book shelves to open a door. One character can crouch and get through small holes. Or you get an anti-heat suit which allows you to swim through lava.
It is just a fancy disguise for a key. If you strip it down, you could replace it with a keycard of a certain color.
You know how the force cube can do lots of different things - killing monsters, blocking doors, being a flashlight, blocking sight, pushing buttons - to name just a few.
This new force beam ability should be equally complex.
Not all abilities in the game have that many uses, but some of them do. But even the ones with few uses will definitely surprise you with at least 1 or 2 things that you won't see coming.
The next big step in development will be the new ability that you will get under the blue crystal (I haven't publically said yet what it is, I want to surprise you!). It is technically not easy to do, that's why it's taking so long. I hope to make a breakthrough next week!
