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Organosphere V0.9.4

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[EDIT 2022/10/05]
Organosphere V0.9.4.1

1. Improved bike audio
2. Fixed issue of dismounting bike sometimes causing player to go flying (or fall through terrain)
3. Improved game appearance slightly
4. Fixed some overlapping road tiles
5. Fixed issue of player freezing when dying on bike or ATV

Organosphere V0.9.4
1. Enemy in-fighting - SHOULD their paths overlap - bug type enemies will now attack the soldier enemies and vice versa, instead of them all just ganging up on you.
Almost always resulting in victory by the soldiers with guns, of course. Stingers are not much of a match for assault rifles, as many players will already know.
2. Fixed issue with enemy headshots not registering 100% of the time. Now hitting a headshot will always trigger an instant kill.
3. new motorcycle vehicle, this motorcycle will help you move through tight spaces more efficiently than any other vehicle, and more importantly - unlike
other vehicles, it can be spawned at any location using the cycle spawner located in the inventory.
4. Improved game appearance
5. When using god mode cheat, you will no longer earn score points.
6. Score modifier now set from 2X to 4X - go wild!!
7. Added a few more character vocal "quips"
8. Added more details to the arcadia, including a new sleeping quarters for the player [Marked on minimap] where you can rest and recuperate from missions.
10. Your collected robo-friend toys will now show up on a shelf in your on-shop dorm as you progress as well as some other certain souvenirs from your missions.
11. Leaderboard now shows top 100 instead of only top 40, as well as highlighting the #1 player
12. Added a few more achievements
13. Added more enemies
14. Added satisfying squish sounds when killing scorpions and other bugs
15. Fixed score exploit with re-spawnable secret pizza location [office]
16. Fixed issue of enemies killed not saving inside office
17. Optimized main weapon mesh & texture memory usage
18. Fixed issue with mouse orbit vehicle cameras not pausing when game is paused, also added reasonable limit to camera distance
19. Fixed some floating objects in city and office
20. Worked on environment and fixed floating meshes and decals
21. Improved more city materials to prevent overly white gamma
22. Fixed issue with save games not loading in arcadia when continuing game from main menu after having saved onboard the ship
23. Fixed robo-wasp corpses to match the enemy in final boss fight
24. Improved detail in final center of earth level/boss fight
25. Fixed issue with destroyed robot mechs not saving
26. Made office brighter when generator light is turned on
27. Weapons now load inside arcadia [Guess why ;)]
28. Fixed a rare issue causing the game to drop to 2FPS when burning the mushrooms inside a test receptacle in the lab with a flamethrower
29. Fixed various navmesh areas that enemies could move through unrealistically
30. Fixed issue of telephones not using 3D sound
31. Made phonecalls play back clips in a random order
32. Added 3 new achievements
33. Game now starts off with a few helpful inventory items such as health and adrenaline [Including the new vehicle spawner device]