
THE WAR ON IO UPDATE
Welcome to Io, Marines - there's a war raging! There's a lot of meat in this release so gear up and get ready (and restart Steam to force the update!)
INTRODUCING IO
We’ve added a whole new level, Io, placed between Europa and Beyond. On Io you'll encounter CRI - a "good" corporation who came to take out the trash. Unfortunately, that also includes you. Two new enemies from this faction can be encountered - CRI marines and CRI bots.
NOTE: Io and it's content is a work in progress - there's only one branch, no special levels, and no new weapons (yes, they're coming!). Our next update should address that so stay tuned!
NEW TUTORIAL
We’ve also added a full-blown tutorial for new players or to refresh your memory. Technically it's mandatory, but if you really don't want to do it, set skip_tutorial to true in the options. We’ve also included is a more robust help system.
SCORING SYSTEM
We’ve taken a look at the scoring system and revamped it so it’s easier to understand:
(score = ("depth reached" * 100 + "special levels cleared" * 100 + kill count + medal values)*(difficulty factor))
We’re pretty happy withe this as it makes a bit more sense, but let us know what you think!
MUSIC UPDATES
Finally there's a lot more music added to Callisto by our Roland La Goy, and a general sound update for the enemies - turn those sliders up :P.
So that’s all for this release Marines.
Our next major version should be out in ~two weeks and will include further UI color improvements, additional Io content and more so stay tuned! As always, see below for a full changelog and we await your feedback.
Have fun with your new CRI friends on Io!
FULL CHANGELOG
Beta 0.7.0 - June 21, 2019
NEW #394 - Io!
NEW #405 - CRI Marines!
NEW #471 - CRI Bots!
NEW #497 - first Io branch - Black site
NEW #456 - Tutorial!
NEW #459 - New highscore system and scoring!
NEW #502 - expanded help!
NEW #482 - Music and Sounds update! Callisto music is now much more varied! Demon sounds too :P
CHANGE #483 - inline text coloring - some upgrades, more will come
CHANGE #493 - reworked Die Hard - much more useful now (OP?)
CHANGE #472 - randomized the placement/length of the branches a little
CHANGE #472 - item and difficulty level mods for branches
CHANGE #503 - mouse removed from screen (you can re-enable it in options)
CHANGE #495 - a bit of variety to Callisto Mines music
FIX #501 - load crash fix and visual one too
FIX #472 - boxes and barrels will no longer spawn on lootboxes/items
FIX #496 - fixed items droping under turret base
FIX #--- - fixed save/load visual state of double doors
