Work continues on the balance of the game. Work is actively underway on introducing bosses into the game.
Fixed:
- Blow in a jump did not expend stamina
Changed:
Character:
- heavy blows - damage + 30%, endurance consumption by 5%
- hit in the jump - damage + 100%, endurance consumption by 50%
Enemy PVE:
- increased block shield chance by 20%
- added lock shield conditions
Please write suggestions and comments on the balance in the discussions.