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Release 2.0 Patch Notes

Content Update.

Added the remaining alternate bosses!

New Boss: Chief

This new boss will spawn as an alternative to the Captain. It will start appearing randomly after unlocking Nightmare Mode.

New Boss: Arch Bishop

This new boss will spawn as an alternative to the High Priest. It will start appearing randomly after unlocking Nightmare Mode.

New Boss: The Coven

This new boss will spawn as an alternative to the Six Sisters. It will start appearing randomly after unlocking Nightmare Mode.

New Enemy: Bone Ghoul

Bone Ghouls will start appearing in all Temple related areas.

All characters may now activate the standard ability dash in the air.

Added a new UI element that shows if the mod is upgradeable or maxed. This only appears for equipped mods.

Classic difficulty in Arcade Mode will now time out after 24 hours. Basically, its very hard to lose from timing out in this difficulty.

Added a new Healbot passive robot in the Lobby screen.
Added a darkness overlay to Dungeon and Purgatory cave areas.

Balance Changes
- Holy mods will now deal 20% extra damage to Demons (up from 10%)
- Salvage currency bonus has been increased to 50% (up from 20%)
- Lore experience bonus has been increased across all difficulties
- Reduced High Priest active damage reduction to 60%

General Fixes
- Improved the end of stage score and reward pages
- Fixed an issue where the Broken Swordsman boss appeared in Arcade Mode
- Reduced enemy waves in certain Highrise and Apex areas
- Additional waves in Normal mode now have a decreased chance to spawn
- Tuned throw animations to better match the enemy being thrown
- Reduce the attack delay of the Ninja enemy when it leaves stealth
- Added teleport delay to the Succubus enemy to prevent repeated teleports
- Fixed destructible objects taking 0 damage from enemy counter attacks
- Fixed Templar default skin throw animation color
- Fixed incorrect tiles appearing in Arcade Highrise

Thanks for your support!
Next we'll be working on a major update with unique maps, unlockable unique skins and possibly new forms of progression.