We are getting quite a few questions on the status of Klotzen and to be honest we were a bit quiet on the game progress in the last few months.
So, I figured I could lay down where we are at.
First, the thing asked the most – release date. The reason we haven't set the date is I can only tell you when it WON'T be released – in the next two months. We need at least a month till beta and at least a month of testing. As we've seen it can easily be more than that. Sorry for the wait. It's not easy on this side either, but – game dev. Bugs appear. People leave and replacements need to catch up. Actually? It's mostly feature creep 😊. But at least it will – hopefully - be a complex game, with lots or realism and interesting approaches to winning.
So, what has been happening behind scenes? We've killed A LOT of bugs. Few months ago, you couldn't play the game for 10 minutes without having 10 bugs. All that is fixed, with some minor issues and enhancements we are working on which will be done soon. We are finally working on inserting leftover graphics, so there should be some new visuals in a week or two. Campaign is also set and in the process of being tested.
What is currently holding back the entire game is the AI. It is already working nicely, but it's missing some parts so we can't move on with the testing of maps since difficulty depends on how good the AI is in handling the units. AI development is proceeding in parallel to the rest of the game but it could prolong the release date if testing show improvements are necessary.
We’ve made a list of enhancements needed before we can start beta testing. The list is… long. So today we had a discussion on the chances of us hitting beta in May. I think it’s possible, so everybody else agreed this best describes me…

… fun times. I will be the only one laughing in May 😊.
