Update notes for 18th of May
Minor bugs and typo fixes. More to come soon.

Developer posts and news about this game.

Minor bugs and typo fixes. More to come soon.

Bug fixes: Having as general with "Master Strategist" caused general to be removed if on the last turn for major victory. Playing as Ai side (swithing side) was not possible on maps on which AI is attacker.

Large (> FullHD) screen support. Fixed bug with Friendly discount general skill. Preventing selling hq units. Reduced airfield bombard damage from level bombers.

Added renaming units. Fixed bug where neutral objectives could not be taken. Fixed looping units logic (starting from last unit, ignoring sleeping units, ignoring planes during the storm). Added the keybinding tab, fixed some keybindinngs that were not working. Fixed minimap not

Better tutorial - 3 new Tutorial (Tutorial 1,2,3) maps added to the Scenarios list. Better large screen support (screens bigger than Full HD). Still needs some updates. Some bug fixes.

Temp patch only

Fixed problems with showing wrong general images - note that your current general image will change ! Fixed bug with special victory conditions not working properly (Ardennes and Bruderkampf) Made minimap objectives more visible Fixed End west event not leading to USA map Fixed e

Added support for large screens (game is playable now but still needs enhancements) Fixed bug occurring on invasion maps like Norway. Fixed town GUI not showing in Fog of War

Minor bug fix for invasion maps like Norway

Fixed error with Ai handling invasions. Fixed Fork in the road campaign bug

Fixed an issue where the game was not detecting minor victory in some cases Tutorial minimize Tutorial content update Added total defense in the info buttonstrip (now including dug-in) Bug fix when unit retreating Preventing accidentally ending turn twice Removed unused crushing

This was the most requested feature, and we are working hard to add large screen support. We have also upgraded the tutorial, it should be easier to use, it will be up in the next patch, probably tomorrow. Thanks for the support!

We have released the videos detailing most of the Klotzen features. They are old, but might help for a quick reference as the topics covered are in the descriptions.

We are pleased to announce that Klotzen! Panzer Battles is available on Steam. It is a great feeling to finaly put our work in front of the players! A lot of effort and love went into this game, and we can't wait to hear what the players will think of it. There are some additions

Toledo map supply fixed

Enabled Campaign tree in the main menu Enabled credits from the Main Menu Fixed text issues in some scenario briefings.

As we are nearing the release on Wednesday, We are continuing showing some of the game highlights. We took great care to allow you to command almost all the equipment used in World War 2 in Europe. Explore and use more than 700 beautifully rendered historically accurate unit type

It's done! We are set for release on April the 27th, at 17:00 CET (11am EST). There's lot of emotion currently. There are still thing to improve, but we are there. Beta test went fantastic, with very positive feedback, and hopefully you will enjoy the game. A lot of love went int

It's time for some great news! We are nearing the release in April. The game is feature complete, maps are coming up nicely and graphical assets are ready. We are starting the preparations for the closed beta, and those of you that had expressed interest for participating will be

Hi everyone, I thought of sharing some of the graphical updates we've been working on, but first some background. The last development period was spent mostly working on behind-the-scenes items. Adding/updating game systems, streamlining gameplay, AI, resolving bugs and the simil