Developer postOriginal post (opens in a new tab)

VAIL Patch 1.12.6

EXTRACTION ANGELS

This update introduced the first of many changes and improvements to the enemies on Reyn. Test them out, and send us your feedback so we can continue improving them.

  • Angels will not stop chasing the player if it can’t find them. It will go to the last known location, then return to patrolling if it does not find the player.

  • Angels can now change targets

  • Angels now use hit scan bullet attacks instead of projectiles

  • Angels can perceive gun shot audio and will react accordingly. Silenced weapons will be quieter to the Angels.

  • Angels can perceive taking damage and will react accordingly.

  • Modified Angel spawns throughout Reyn

  • Removed the Eos bot variant for now (it will return later)

  • Modified damage, speed, and various other parameters

GENERAL CHANGES

  • In Extraction, if a player dies out of bounds, their revive anchor will teleport back to the playable space.

  • In Extraction, player max health is reduced by 20% on every revive with a minimum health of 20

  • Extraction Gear Tokens now include Shield Chargers

  • Added player names to player revives

  • Added ally/enemy colors to player revives

  • Adjusted Reyn spawns to prevent players from spawning next to Angels

  • Adjusted post match reward wheel odds

  • Post match reward wheel now has better odds for playing Combat only playlists, not simply for owning Combat.

  • Added more initial spawns to 1v1 maps to support 2v2 better

  • Supply Crate previews will now cycle through possible rewards

  • Fixed suicide or environment death counting as a kill in Extraction

NOTE: Some of these changes were already introduced in previous updates where we had not written patch notes yet.

AEXLAB