Developer postOriginal post (opens in a new tab)

VAIL Patch 1.11.11

GENERAL CHANGES

NOTE: Some of these changes were already introduced in previous updates where we had not written patch notes yet.

  • Added back the weapon dispenser in the armory. Added a barrier that prevents Extraction guns from mixing with weapon dispenser guns.

  • Completely remade the Daily GEL Rewards. Claiming the rewards should work more reliably and the streak feature actually works now.

  • Organized Extraction missions into three categories to ensure there’s always some easier missions alongside harder missions

  • Added new Extraction mission variants

  • Excluded ammo and sights counting towards stash limit

  • Adjusted Ranked Artifact matchmaking rules

  • Buffed STF-12: decreased spread and increased headshot damage

  • Reimplemented a fix for impersonating other accounts. We had removed this temporarily as it was causing issues with matchmaking. That is now fixed and the impersonation fix has been re-added.

  • Fixed Colonist wired having the “Controller” on both hands instead of on one as originally intended

  • Fixed a game ending early when a last player on a team leaves for FFA and OTC

  • Fixed the draw screen appearing in Social Hub and other modes when one player is left in the server

  • Fixed purchasing skill points failing when purchasing more than 1

  • Fixed an edge case in the home that caused duplicate items to appear

  • Fixed a few out of bounds exploits in Citadel

  • Fixed an out of bounds exploit in Kiiro

  • Fixed an out of bounds exploit in SKZ_Cliffside

  • Fixed various crashes

  • Added misc. optimizations across several maps

AEXLAB