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VAIL Patch 1.10.12

GENERAL CHANGES

NOTE: Some of these changes were already introduced in previous updates where we had not written patch notes yet.

  • Added Steam Frame support

  • Added the Uncompiled Colonist character and weapon DLC that includes 10,000 GEL

  • Fixed shaders being forced to recompile every update even when no shaders were changed. Now shaders will compile much more quickly unless it’s a new install or shaders have been updated on our end.

  • Improved the drawing board eraser to make erasing easier

  • Added Pilad to NXS Hammer

  • Adjusted mining crit multiplier

  • Made shooting all targets in the Killhouse optional. Every unshot target adds 3 seconds to your time

  • Fixed some entitlements not appearing for players that owned a large number of entitlements

  • Fixed voice chat not working for some users — this should be fixed for the vast majority of players that had this issue.

  • Fixed Oculus CV1 trigger inputs not working correctly

  • Fixed all UI widgets not working with some runtimes

  • Fixed the win rate calculation not taking into account matches ending a draw or that were abandoned

  • Fixed some matches appearing to end in a Draw when it should have been a Victory or Defeat

  • Possible fix for servers not backfilling after a certain amount of time

  • Possible fix for players successfully logging in, but not getting full access to their loadouts, cosmetics, etc.

  • Reyn - Fixed a collision exploit in Habitat

  • Reyn - Fixed misc. mesh placement issues

  • Khidi - Heavy optimization pass

  • Misc. crash fixes and optimizations

AEXLAB