Unrelated, but pretty cool GIF!
Good day Rangers! Line up and at ease, here's the new word from the Citadel!
Skirmish Specific Sentinels
It is now possible to share your boss' GUID (code) with others so that they may summon and challenge it in the Citadel's Colosseum! You can find your Sentinel's GUID by inspecting it in the Sentinel Workshop. Note that you can click the GUID and hit CTRL + C to copy it, then CTRL + V to paste it to your friends, wherever it is you chat with your buds!
Once you have the GUID of someone's Sentinel, you can enter it by interacting with the cross-pawed dog at the entrance of the Respawn room.
We also created a new channel on the official Discord server ( https://discord.gg/Mirador ) called #sentinel-codes where we invite you to share codes (and maybe screenshots?) of your Sentinels for others to try and defeat! :D
Co-Op Skirmish
From now on, if you trigger a Skirmish against your own Sentinel in the workshop while in a party, your buddy will join you in the fight and you'll be able to observe your Sentinel's behavior when there are two players in the party!
Keybindings
It is now possible to change your keybindings in the game's options menu. You can also use Steam's controller settings to rebind controller keys too.
Re-rolling Sentinel Names
If you're not a fan of your Sentinel's name during creation, you can now re-roll it by pressing X or clicking on the button at the bottom right of the overview tab!
Visual tweaks in the Citadel
There's been a lot of foot traffic in the Citadel and desire paths have begun to form in the Citadel! Also, we've given some visual diversity to the Crows and Dogs in the Citadel - some of them look different now. Have you found the legendary albino barking Crow?
Gameplay Tweaks
- Recall stone now opens the menu quicker.
- Tweaked Revolver Strike - the Sentinel now rests for longer after the shot.
- Tweaked the Blaster Strike - the Sentinel now rests for slightly less time after blasting the three projectiles.
- Tweaked the Mace's hitbox - it's slightly bigger than before and matches the VFX better.
- Tweaked the Axe's hitbox.
- Buffed the Axe's strike to destroy 1 extra shield charge. It now breaks 4 instead of 3.
- Tweaked the timing of the Saber's hitbox to better fit the strike animation.
- Tweaked Orthographic Maneuver in Windblown Steppes - the Sentinel was teleporting too far from players.
- Added some carrots to the stew.
Fixes
- Improved FPS drop issue with certain Sentinel attacks.
- Improved performance in the Sentinel Workshop.
- Fixed the navmesh around carts in the Citadel.
- Fixed an issue that was causing water VFX to appear when you dashed and moved on the arena surrounded by water in Windblown Steppes.
Enjoy & be sure to let us know what you think! :D
P.S: If you haven't yet, consider helping us spread the word about Mirador & send your friends a link to the store page, word of mouth would help tremendously. <3
https://store.steampowered.com/app/799350