Greetings Rangers!
We've recently released a new update to Mirador adding a brand new content mechanic: player gear! The ability to unlock abilities for your characters rather than your Sentinels has been a recurring suggestion and that's what today's update is all about. :)

The New Stuff
Players can now find various tiers of the Boomerang, in addition to a brand new secondary: the landmine! In addition to that, the regular Healing Salve can now be found in stronger tiers that hold more charges AND you can find two new healing relics; the Rejuvenating Clock and the Regeneration Token!
All of these items must be found to be used and are one-time uses, just like Sentinel gear, except the default Boomerang and default Healing Salve. You can equip your newly found gear by interacting with the chest in the Armory at the Eastern tower - the spot where you previously changed your skin from Dog to Crow.
- New Boomerangs: Advanced Boomerang and Superior Boomerang with longer range and higher damage!
- New Healing Salves: Advanced Healing Salve and Superior Healing Salve with four and five charges instead of 3, respectively.
- The Standard Boomerang and Standard Healing Salve are never consumed and can always be equipped.
- The Standard Healing Salve no longer returns 1 charge upon defeating a Sentinel.
- New Healing Relic: The Rejuvenating Clock, can be found in standard, advanced and superior tiers, it has a single charge, but the charge slowly regenerates forever! The advanced and superior versions of the Rejuvenating Clock regenerate the charge quicker.
- New Healing Relic: The Regeneration Token, can also be found in standard, advanced and superior tiers, its charges work the same as the Healing Salve you're familiar with, but instead of instantly healing one entire health bar, it will heal considerably more than one bar over time!
- New Secondary Weapon: The Landmine! It comes in standard, advanced and superior versions which each allow the player to place more extra mine down at a time. Place your landmines down and as soon as a Sentinel steps into one, KABLOOEY!
Tweaks
- Adjusted Hitboxes so latency has a lesser effect on gameplay now.
- Adjusted the Speech Bubble for the Skirmisher Dog.
- Tweaked the damage output of Fire spells.
- Tweaked Searing Wall's hitbox, it's a little larger now.
- Tweaked the shield charge breaks for Advanced/Superior Spatial Warp. It now breaks 4 charges instead of 1.
- Tweaked the shield charge breaks for Orthographic Maneuver (Advanced/Superior). It now breaks 4 charges instead of 1.
- Tweaked basic Mine Sweep's animation time so it casts faster and farther.
- Tweaked basic Mine Sweep's VFX/Hitbox, the scan is now larger.
- Tweaked the Sentinels' mines hitbox radius, it's now bigger.
Fixes
- Fixed issue where players would frequently encounter their own Sentinels during runs.
- Fixed an issue with the win/loss detection for Sentinels when the fight had 2 players in the party.
- Fixed an issue that was causing fight music to stop.
We hope you enjoy this new update, see you in Mirador!
https://discord.gg/Mirador