
Well hailed, Rangers!
To celebrate today's update, we've got some freebies!
🎁 EVERYONE that logs into the game today or tomorrow (until 5PM EST) will get TWO FREE DROPS: The Meteoric Glyph (pictured above) and the NEW MINESWEEP SENTINEL SPELL! (pictured below) 🎁
We've been tirelessly working on updating Mirador according to the excellent feedback you've all been giving us on the Steam forums, e-mails, support tickets, Discord, etc!
Last week-end, Sodapoppin streamed Mirador and that was super exciting, but also super scary! We're super thankful to all the content creators who have been streaming the game and putting up Youtube videos, it's awesome! If you create anything Mirador related, let us know so we can take a look!
And now without further ado, tonight's update is as follows;
The Minesweep Spell
You can now find a brand new spell to gear your Sentinels with: The Minesweep! The Sentinel will cast a detection ray in a straight line and materialize an explosive device if the players step into the ray.
The device will burst dealing large AoE damage should it be stepped on by, lets say, a distracted Dog or Crow. ;)
The Recall Stones
You'll find these magical, floating crystals at the Obsidian Gate zones with which you can interact to safely return to the Citadel and keep all your loot (as long as you didn't open the portal there).
Deployed additional servers
For the most part, everyone's experience has been fairly smooth when it comes to latency, except our friends from down under; Australia & New Zealand.
To help with the ping you guys have been getting, we've deployed additional infrastructure closer to your regions which should resolve the issue. :) Let us know how it goes!
Tweaks
- New graphics option: reflections
- New helmet tier: Superior Herald Helmet.
- Tweaked invincibility frames (i-Frames) to make dodging feel more fair. Keep in mind that dodging through fire or lazers will still hurt you! You'll have to type your dashes to actually dodge attacks.
- Tweaked the Saber and Mace's hitboxes.
- Removed AoE on Force Lance Ability, but tweaked it so it aims closer to player.
- Tweaked the idle animation to amplify the cuteness.
- Completed the French localization.
- Updated confirmation text for dismantling Sentinels.
Fixes
- Fixed "idle" Sentinels that would play their intro then freeze.
- Fixed the freezes on certain computers (even high-end ones) when Sentinels would begin an attack.
- Fixed an issue where the lootbag would show items in red when they weren't really lost. They might still show up as red for a few seconds, but will now update correctly once Steam responds to the game with the player's inventory content.
- Fixed several cases of loot in co-op being lost sometimes.
- Fixed the excessive server timeouts. You might still get disconnected when trying to connect (aka entering the portal) but it should happen much less now.
- Fixed random "ghost" holograms.
- Fixed lootbag pages. You can now scroll through them!
- Fixed an issue where while creating a Sentinel, the camera wouldn't zoom to the right levels depending on what part the player is editing.
- Fixed an issue where deploying a Sentinel was possible despite socketing more copies of a cosmetic than the player has.
- Fixed an issue where players weren't kicked back to the Citadel properly after dying if their co-op buddy left manually.
- Fixed a memory leak with the tooltip bubbles.
- Fixed a performance issue with certain VFX.
- Added tomatoes to the stew. --- We really hope you enjoy this update and can't wait to see you in Mirador! Mirador is 10% off only until tomorrow, so be sure to tell your friends to grab a copy and hop into the world of Mirador with you now that we've patched up the launch week's hurdles! :D https://store.steampowered.com/app/799350/Mirador/