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Update #6

New Features:
- new Physics System: the ground type is no longer determined on a per Track basis, but instead can change dynamically (for example: if you hit the dirt border of Serpentines, you now lose grip)
- added a new Island with 5 new Tracks

Improvements:
- changed some Track layouts and added some (risky) shortcuts, reset personal and world records due to these changes, you might lose a Star or two :)
- your cars are now sorted by car model instead of order they are unlocked
- Netcode improved: enemy positions are now shown more accurately
- the dynamic handicap during a race now goes up faster (still same speed going down), handicap minimum threshold is now based on rank: 60% for 1st, 65% for 2nd, 70% for 3rd...
- after ending an online race, the next track is automatically selected to prevent accidentally playing the same track twice
- Crash FX improved
- visual improvements for many Tracks and the campaign world
- Track selection menu improved
- the car chasis now has more friction (when sliding on your roof or on the side)
- car sound improved in online multiplayer

Fixes:
- fixed a bug causing you to sometimes start with a Handicap in online races
- fixed a bug with the car headlights sometimes disappearing in online races
- fixed a bug with skidmarks sometimes not disappearing at the end of an online race
- fixed a bug with the chat window not closing after ending an online race
- fixed a bug causing hardcore campaign settings to transfer over to online races
- cars with special decals are now networked correctly
- writing a chat message containing an R will now longer reset your car
- sending a chat message with Enter will no longer cause you to log in the currently selected track