Developer postOriginal post (opens in a new tab)

Release Candidate 1 - Patch 0.9.0 - 8/5

New Class - Assassin

Assassin
The remorseless Assassin seizes any opportune moment to bury their daggers into those foolish enough to turn their backs on these stealthy assailants.
As masters of avoidance, Assassins can escape from the heat of battle and quickly recover before returning to finish off their victims.
- Uses Daggers and Leather Armor
- Primary Stat Agility
- Resource: Focus
- Assassins generate Focus by using their primary and secondary attacks or by certain abilities.
- Primary Attack deals damage and generates 10 Focus.
- Secondary Attack deals half of its damage up front and the other half over 5s. Generates 10 Focus.

Abilities

Infiltrate - Cost: 0 Focus - 1.5s Cast - 20s Cooldown - 30m Range - Jump and teleport to an enemy dealing X damage and increasing the physical damage the Assassin does to the enemy by 25%. Generates 25 Focus.
Vendetta - Cost: 15 Focus - 1.0s Cast - 60s Cooldown - Increases movement speed by 75%, Crit Damage by 50% and Crit Chance by 10% for 5s.
Hamstring - Cost: 5 Focus - 1.0s Cast - 6s Cooldown - Hamstring an enemy reducing movement speed 60% for 3s.
Numbing Blade - Cost: 25 Focus - 1.5s Cast - 15s Cooldown - Strike an enemy dealin x ddamage, poisoning them causing them to take 6% less damage for 6s but reducing their haste by 90%.
Dashing Strike - Cost: 50 Focus - 2.0s Cast - 20s Cooldown - The Assassin performs a dazzling chain of strikes dealing X damage per strike and then dashing forward 10m.
Feinted Blows - Cost: 35 Focus - 2.0s Cast - 20s Cooldown - The Assassin performs a series of blows dealing x damage per strike ending with a knockdown.
Assassin's Resolve - Cost: 10 Focus - 1.0s Cast - 30s Cooldown - The Assassin performs a targeted strike that deals x damage and generates 25 focus per second for 8s. Increases movement speed by 25% for 8s.
Pickpocket - Cost: 25 Focus - 1.0s Cast - 15s Cooldown - The Assassin performs a strike that deals x damage and saps 25% of the enemies maximum resource while returning 10% maximum resource to friendly players within 30m.
Smoke Screen - Cost: 90 Focus - 1.5s Cast - 45s Cooldown - 5m Radius - Conceals an area in dense smoke for 8s, any projectiles entering the smoke are redirected back out the direction they came. Redirected projectiles are Bannerless and may damage any player.

UI Changes

Crafting
- The crafting window is now equipped with intelligent categories, you can click the hammer icon on a given category to craft all items of the category that you do not already own.
- You can click the arrow to expand the category to craft an individual item.
Character Profile
- Removed the Belt Bar while in Battle Royale Mode
- Greatly increased the size of the stats pane button
End Game
- You can now open a stats pane after death that will show you some interesting statistics about your game, as well as the amount of Etherium and Experience you earned.
- You will no longer be thrown to the title screen immediately after recieving a game over message.

Class Changes

Spellslinger
Greatly reduced mana regeneration from spirit for spellslinger.
Greatly increased the damage of the spellslinger secondary attack.
Supernova is now no longer capable of dealing its damage multiple times to the same enemy.
Greatly reduced supernova damage.
Greatly increased the projectile speed of Arcane Orb.
Greatly increased the damage of Arcane Orb.
Supernova mana cost increased to 7500.
Temporal Shift mana cost increased to 5000.
Berserker
Greatly reduced Fury regeneration from spirit for Berserker.
Greatly increased the projectile speed of Rage Burst.
Ranger
Slightly increased the damage of Rangers basic attacks.
Greatly increased the projectile speed of Ranger Arrows, Driving Shot and Shimmering Shot.
Increased the collision size of Ranger Arrows and Driving Shot.
It is no longer possible to shimmering shot through the ground.

Shrine Changes

Shrines will now correctly be active 50% of the time.(This is a tentative number)
Shrines will no longer incorrectly double spawn.
Shrines now show a second smaller beam to show what type of shrine it is.
The number of shrines on the map has more than doubled.
Spectate:
You now follow the camera angle of the person you are spectating.

Map Changes

The Artists have been hard at work slicing the map into more easily loadable chunks to greatly increase the performance and visual quality of the map.

Bug Fixes

The Consumable bar no longer steals your precious FPS.
Steam purchased chests will now correctly be openable.
Pressing the "Okay" button after a failure to connect will now correctly return you to the main menu.