Lots of bugfixes and QoL changes in this one! Including:
- Auto-aim now also applies to thrown objects
- Difficulty balance adjustments to final boss
- Minor layout errors corrected
- "Regrab" bug - when you sometimes shoot out a new grapple beam with an enemy pinned to it right after catching them - has been fixed
- Offscreen enemies in 3-5 now have an indicator
- Easier to talk to NPCs on Keyboard Only or Gamepad controls
- Control scheme no longer resets to Keyboard & Mouse on layout change
- This also fixes the annoying issue where the cursor won't show up on the main menu right away if you click past the title screen
- Issue making crystals in 2-5 sometimes difficult to grab and pull corrected
- Animation bug for guards & wizards corrected
If you ever encounter any bugs or other issues, feel free to post them on the GalaxyTrail bugtracker on GitHub!
Fun new post-game features are coming soon, too - keep your eyes open for v1.1!