Developer postOriginal post (opens in a new tab)

Level and collision update

List of changes for the past week.
• The characteristics of the character's collision area changed, it is now longer and wider.

• The collision area is not reflected on the X axis when you rotate the hero.
• The walls around the stairs are cleaned and fused with common walls.
• A bug with a gas mask on fixed.
• Box collider on walls replaced by Polygons.