Hello Riftbreakers!
Thank you for your patience and all the testing sessions that you have conducted over the course of our break! We have cooked a new build up for you, introducing some much-needed fixes and changes. We're already working on the next one - we have a couple of cool tricks up our sleeves so stay tuned!
We will send out a new batch of beta keys tomorrow. Please make sure to sign up here:
SIGN UP USING THIS GOOGLE FORM
The Riftbreaker Multiplayer Closed Beta, August 27th, 2024. DATA: 29 EXE: 9356 Changelog:
- Fixed the 'Close Server' button on the dedicated sever options screen.
- Boss Aura skills no longer destroy Energy Connectors - they will get severely damaged, but always stay operational not to disable defensive towers.
- Boss Aura visible radius is now properly aligned with the actual damage area.
- Bosses with the 'Waller' ability will not be able to use walls even in densely built-over areas. Their skill will now be able to damage buildings as well.
- Tornadoes and meteor showers can now track all players, not just one.
- Fixed blueprints spawned by objective and weather logic files not being precached. This will prevent stutters when dealing with creature nests, for example.
- Added a team boost for players that can be activated by staying close to one another for a couple of seconds. It's a damage and resistance buff, just like a miniature Power Well.
- Upgrade tooltips in inventory can now properly display all their bonus stats.
- Fixed a freeze on loading screen when the client fails to connect to the server.
- We will now display a 'Connecting...' message when the game is trying to establish connection with the server.
- Buildings that bring up the menu screen during interaction (Armory, or Comms Hub, for example) are now able to do so.
- Fixed the time of day indicator not being updated for clients.
- Fixed time calculation problems on the Research screen that caused the research times not to sum up or display as infinity.
- Fixed issues with comets jumping from spot to spot. They will now fly at a steady pace.
- Fixed an issue that caused resource deposits to flicker on the minimap.
- Fixed an issue that caused players to spawn inside of the HQ when joining the server or respawning.
- Partially improved the camera interpolation during the mech's movement. This will be improved further.
- Mech aiming direction moved to client, should reduce the feeling of lag.
- Added support for quicker unit respawn timers. The more players take part in your session, the quicker the units will respawn.
- Reduced the number of parts spawned by the tornado.
- Fixed the problem that caused upgraded buildings not to display their localized names correctly.
- Fixed boss healthbar problems.
- Optimized the size of textures on various meshes that used emissive textures - should save you about 700MB of traffic.
- Various fixes in GUI.
- Fixed several crash scenarios.
- Introduced minor performance, memory and network optimizations.
- Other minor fixes.
EXOR Studios
