
Yesterday, we revealed the Steam review which has been evaluated by players. It was a moment for us to feel ashamed, but at the same time, we were able to grab an opportunity for looking everything back over again. Currently, we are spending the most of our time into reviewing everyone's feedback and getting prepared for the roadmap and further updates along with the piled lists. We are expecting this would be finishing shortly and be announced to you soon.
Today has been a long day for us, especially the level related task is the biggest that needs to finish now. Since we got lots to talk about the level, so here we start.
First work is the level to enhance graphics of disaster-related according to regional traditions. Along with this idea followed, we will implement more themes of the event in each district as well. Because as you know, the most of in each area were bored to explore. So, our mission is to make the place (environment) more entertaining to explore and ensuring to deliver a fun battling experience. Also, everyone pretty much knows it was a far to run to the place to place, for items grinding.
To reduce your time on a long item grinding, we will additionally position structures, place to place. Within a couple of footsteps of a run, you would find a place to pick up your stuff.
Since this level work has just started, we will assure to let you know more information about this, whenever the DevDiary update.
Again, please support us as always, and let’s make sure to catch up more things in advance at the next DevDiary.
Development
- Pistol dummy asset registration.
- Pistol animation development.
- Hawaii village asset development.
- Showing the polluted region, more realistically along with volcanic ash.
- A new building size setting.
- A new spawning area addition.
- Seaside terrain change and arranging buildings.
- Primary stronghold city addition in the seaside area.
- Volcano theme addition work.
- Volcano map development.
- The vehicle collision revision work.
- The school bus's basic mesh and texture registration.
- Guns recoil revision work.
