

It’s a delightful June for all of us, and of course same for Survivors as well. Although delighting June had come, a crucial day is coming closer on our end. If you guys have followed up our DevDiary before, some of you might have already realized with traces we left earlier. We've been delivering messages daily that what being fixed and improved in the game. Before, we used these messages to notify for the weekly game update. However, from now on, anything that we are revealing for fix and improvement will be about the game update which is going to perform on June 15th. Yes, right, a significant update is coming ahead soon! We will try to provide as much details as possible in the upcoming community notes. For now, all we can say at the moment is that the entire map has restructured in the island, which this means that masses of change you will instantly recognize in your play experience. All those buildings and structured location you remember might have transferred to somewhere, or maybe even more improved. More assets and meshes have drastically added to look better concerning visual. Where ever you go, you won't be bored. And that's what we are hoping you to experience; we can't guarantee though since everyone has different eyes of looking in perspective. But overall, we are striving towards in concerning of making better and better game. We will show other visually-good parts of the map tomorrow, along with the ones that we showed today.
We will be back again tomorrow. Until then, have a rest of quality day.
Development
- Pistol's extended magazine settings update work.
- Quality up work on the sprinting animation after equipped the pistol.
- According to fit of the SR's extended magazine equip, the reload animation quality will be improved.
- AI character's kill message integration work.
- Adding sockets, on the backpack mesh.
- Separate the craft to the widget.
- Quality up work for the sprinting animation while holding the grenade.
- AI spawning work for the standby area before the game starts.
- Producing abandoned debris in the volcanic area and burnt dummy assets.
Implementation
- Structuring system for tracing AI and evading movement.
