Source: Steam Community (opens in a new tab)
Controls
- AS ALWAYS, WE HIGHLY RECOMMEND RESETTING THE DEFAULT KEYBINDS AFTER EACH PATCH.
- Clicking the Chieftain portrait now only selects the Chieftain.
- Double clicking the Chieftain will now focus the camera there.
- The camera no longer tracks the chieftain automatically when clicking the portrait.
Gameplay
- Poison Archer health increased from 120 to 150.
- Poison Archer Penetration increased from 0 to 5.
- Poison Archer cost reduced from 80 Food to 70 Food.
- Panther Damage reduced from 22 to 18.
- Panther Health reduced from 400 to 350.
- Panthers cost increased from 80 Food to 95 Food and 10 Crystal.
- The delay for the first attack after running for Sabertooth Riders has been reduced.
- Sabertooth Rider Movement Speed reduced from 8 to 7.
- The attack range for Golems, T-Rex and Triceratops Riders has been increased by 15%.
- The sage can now heal from range just like Medics.
- Sage Healing Aura range increased from 3 to 5.
- Sage Healing Aura effect reduced from 4 health per second to 3 health per second.
- Sage cost increased from 50 Food and 15 Crystals to 65 Food and 25 Crystals.
- Mika’s Damage Aura from the Frenzy talent effect reduced from +50% to +20%
- Mika’s personal Damage bonus from Natural Selection talent adjusted from +25% to +10 Damage.
- Maximum amount of Settlements is now limited to 4.
- Go’n Extractors now cost 200 Food and 50 Crystal.
- You can now build up to 3 Go’n Extractors.
- Go’n Extractor Power Generation speed reduced from 1 Power / 5 Seconds to 1 Power / 7.5 Seconds.
- Fertility Totems now cost 200 Power instead of 400.
- You can now build up to 2 Fertility Totems.
- Fertility Totems now increase your population maximum by 10 instead of 20.
- Storage Hut cost reduced from 100 Food to 50 Food.
- Warcry effect reduced from +50% Damage and +25% Movement Speed to +20% damage and +10% Movement Speed.
- Thunder now does 350 damage to a single target.
- Thunder Power cooldown increased from 10 seconds to 15 seconds.
- The Meteor Power has a 2 second delay now.
- The vision power radius has been increased by 50%.
- The 200 Crystal Gather nodes now contain 300 Crystal.
- The icons for Crystals on the minimap are now visible at the start of the game. (Due to limitations regarding the Fog of War implementation, we cannot show the entity yet without it giving away information about it’s status.)
- The score can now be set visible and invisible in the lobby.
- The first unit in the production queue now already counts towards the population cap.
Bugs
- Fixed a bug where the AI would surrender when the game was already over, resulting in a softlock.
- Fixed a bug where you could not queue actions for villagers after building a settlement.
- Fixed a bug where the Villagers would not attack during an Attack Move command.
Miscellaneous Improvements
- The sizes of all military buildings has been reduced by 20%.
- The cutout size for Settlements has been decreased slightly.
- Farm size has been increased by 10%.
- Villager Size increased by 10%
- Frost and Fire Elemental Size increased by 10%.
- New tooltips for buildings with a build limit.
- The colliders for Golems, T-Rex and Triceratops riders has been reduced 15% in size.
- Selected units will now appear as white dots on the minimap.
- Dead units no longer block constructions sites from being placed.