Source: Steam Community (opens in a new tab)
Gameplay
- A new 2v2 map has been added! Battle it out in the Frozen Wastes, with large open spaces towards the center and small passages at the sides, both granting access to the starting bases for various attacks!
- T-Rex population cost adjusted from 2 population to 3 population.
- The range of the “Death Claws” power has been increased from 5 to 7.
Bugs
- Fixed a bug where cycling backwards through the Player Colours in the lobby would crash the game.
- Fixed a bug where the colours for Shrine Minimap Icons on would not update for Clients until the host saw them.
- Fixed a bug where the camera would flip upside down when attempting to select Idle Villagers through hotkeys.
- Fixed a bug where Teams were always shown as ‘0’ in the post-game screen.
- The post-game screen should now show the same statistics for both client and host.
- Fixed a bug where your selection would get stuck on a crystal when it became revealed.
- Fixed an issue where touchpads on laptops would cause the mouse to be unresponsive.
- Fixed a softlock bug that occurred when typing as message as the game ended.
- Fixed an issue on the Land Bridge map where units could go out of bounds to a separate Navigation Mesh.
- Fixed an issue where chat messages didn’t show the most recent ones.
- Fixed a bug where the cargo for Stegosaurus Caravans was visible through the Fog of War.
- Fixed a bug where the “Death Claws” power was visible through the Fog of War.
Miscellaneous Improvements
- The targeting circle for powers has been stylized to look better.
- Optimized the code for handling score during the game.
- The rubble mesh for the Medic Hut has been rescaled to better fit.
- New Pfx have been added to the “Death Claws” power for Char.