
The week started with a bug and bug fixing frenzy, a forgotten 1/10 cosmetics jar drop rate from Goo's and Party% calculations far exceeding 100% - it was a good exercise in post disaster processing/recovery
Implemented the Damage Received to Bonus Damage mechanic, it will likely appear on a Warrior weapon, but I think it could be a welcome addition to Rogue's as well
With the recent additions that diversified options, I started considering a very basic character build too, likely Level 60/70/80/90/100 selections, 2 options at each, so a 2x5 simple build that adds a skill/passive/attribute to your class
I was going to update the game before this Week's update, yet decided to delay the update 1-2 days, as quite a bit changed
"item_sent", "item_received", "gold_sent", "gold_received" events
Experimented with node/puppeteer after getting inspired by syrup's interface on Discord, headless Chrome uses more resources, yet the jsdom approach has been problematic so far, at one point might re-write the CLI to just use Chrome - maybe a secondary version
New item grades: Legendary and Exalted
All upgradeable items now become Legendary at +10, and Exalted at +12 - Exalted items can no longer be upgraded - T3+ items become Exalted at +10 - to compensate, T3/T4 armor get extra stats at +10
Legendary scrolls are now buyable, "scroll3" is 480,000,000 for the time being, in the future, the price might lower, but there might be a challenge to acquire it
There are 2 new offerings, Primordial X and Primling, Primordial X is for grade 3, i.e. Legendary, Primordial Essence is now less effective for Legendary items, Primling will drop from monsters, it's for High grade items (grade 1) - Essences are now more effective if used on lower grade items, but %-caps don't change
"grades" data on items become an array of length 4, example: [0,0,6,10] - A rare item becoming Legendary at +6 and Exalted at +10
Plantoids and One Eye's are balanced
New Achievement: Unlucky - failing an upgrade/compound with the exact% - you get an Essence of Greed too, that's needed to craft the Primordial X
G.skills .wtype property can now be an array, for example "3shot"/"5shot" has ["bow","crossbow"] as wtype - Only skills with a wtype now trigger attack passives
Mansion's Crypt map updated
There's also a new mainframe command: swap - It's up to you to discover the functionality
