Bonjour pinball fanatics! SSP2D has been updated with an honest to goodness content update!
Roughly, I've added a bit more variety of to the game by adding a ball roster, where different balls have different effects on the gameplay! Furthermore, a certain amount of progression has been introduced, as the balls are initially locked off until you meet certain conditions.
UPDATE NOTES
- A ball selection screen has been added! Now, you may pick from your available roster of pinballs prior to starting a game!
- In 2 player mode, both p1 and p2 select their own ball separately, so it's kiiiiind of like a character select screen I suppose.
- A bomb ball has been added to the roster! You must reach the bonus round to unlock it! This ball has actual field effects, but I won't spoil the secret <3
- A pocketwatch ball has been added to the roster! Get 100m in the bonus round to unlock it! This ball has been constructed from Major_Melon's February prize, thanks again man! This ball also has field effects, but I won't spoil this secret either <3
- The game will now remember which balls you unlock with cheat codes, and the way cheat codes works has changed. Rather than enabling a particular ball for a particular session, entering a cheat code will enable that ball in the roster.
- People who have already met the unlock conditions in previous play will have the balls unlocked automatically when they download the update.
FUTURE WORK
- Proper destruction for bomb ball
- Proper destruction for pocketwatch ball
- Description pane scaling (add to GUI layer would do it I think).
As always, bug reports are more than welcome.
Stay frosty!
NCC Moore