Greetings comrades, long time no see! I'm back with this news about the game: we'll launch soon, but in Early Access. Now to expand on that a bit.

coming to you live from my apartment
Why so long? Weren’t there several release dates already?
Ah, I see you are of the old guard. I see you’ve been playing the demo all the way back in June 2022. You remember when the trailer used to say 2023 in the end. You wrote to me and said don’t forget to update “about” channel in my discord to say 2024. I see you.
Long story short, it turns out that games take a lot of time to make! Truly, I’ve been chipping away at this game for 4 years, and there’s still work to do. But seeing how much the game grew during these years inspires me to continue working and making it better, right up to the finish line (and beyond!)
Also, I've been overly ambitious. Novice oversight, really — it's my first big game. On the other hand, you, the person that is about to play Fay’s Factory, get the game with so much care put into details! I envy you sometimes, old guard.
Why Early Access?
The most exciting and productive times for me so far have been the two demos, during which I got so much feedback and fresh perspectives from you! Developing the game alongside people playing it was always my dream scenario. I didn't think it was appropriate to release a narrative-first game into Early Access. However, latest releases have convinced me otherwise: Baldur's Gate 3, Hades, Cyberpunk 2077 all were developed with the help of the community, and are better off for it. I hope that by the end of Early Access we will have the most polished balanced surprising game out there.
I recognize this is the first time I mention this Early Access plan. I see it as the best way to continue making this game, but I know that some people have a suspicious view on Early Access. There will certainly be bugs, spelling mistakes and unfinished content in this version that’s about to be released. If you have any doubts, please wait for the full game, polished and complete. I’ll be here waiting for you, don’t you worry.
You ok? Money-wise? Delays cost money, don’t they?
Yeah, I'm good! Let me paint you a picture. One of my favorite games is Game Dev Tycoon — in fact, it inspired me to become a game maker. For those of you unfamiliar, you start as a little guy and make better and better games from the 80s to the 2010s. Sometimes you take breaks to research something, write a new engine, or make a little money on the side, and then you go back to making your game. Just like your little guy in Game Dev Tycoon, I’ve been doing a bit of moonlighting, and that’s how I have enough money to continue development in these turbulent times. I’m very lucky to be able to work on this game, so don’t worry about me. And thank you for asking.
Oh also one of the games I’ve been working on for a bit is SANYA, it was released last week, look it up!
Why release now?
That's a secret! But keep an eye out for whatever events are scheduled for this beautiful spring (or autumn for the southern hemisphere) we are having, and I hope to see you in the Hundred Kingdoms soon, Factory Overseer.

I leave you now with a little tease of one of the new, never before seen features. Come chat with me at the Discord if you are so inclined!
