Warriors of Barbarian Soul!
A new update (**Build 26038991**) is now live on Steam. This patch focuses on engine stability, rendering fixes under Unity 6, combat animation corrections, and internal system polish to provide a smoother gameplay experience.
Here is everything included in this update:
### ⚔️ Combat & AI Fixes
**Enemy Attack Animation Events:** Fixed an issue where the two-handed spear heavy attack animation (`2Hand-Spear-Attack10`) was missing its hit callback receiver, ensuring accurate hit registration and sound/damage sync.
**AI Pathfinding Stability:** Added safety checks to enemy NavMesh navigation and look-rotation calculations to prevent invalid velocity values (NaN/Infinity) during intense multi-enemy encounters.
### 🌤️ Graphics & Weather System
**Dynamic Cloud Shaders:** Upgraded UniStorm sky and cloud shader targets to prevent texture interpolator overflows on modern graphics drivers under Unity 6.
**Camera Weather Effects:** Safely guarded camera sun-shaft detection to prevent background warnings when transitioning between indoor and outdoor biomes.
### 🛡️ Terrain & World Loading
**Terrain Stamper Optimization:** Prevented terrain editor stamp assets from attempting to reload during active gameplay sessions, reducing background memory overhead and stutter when switching stages.
**Light Probe Compatibility:** Updated environmental light probe generation logic for full compatibility with modern runtime rendering pipelines.
### 📊 Telemetry & Crash Reporting
**Streamlined Telemetry:** Integrated PostHog analytics for anonymous progression and combat balance tracking.
**Optimized Diagnostics:** Cleaned up background diagnostic logging (Sentry) to eliminate engine rendering noise, keeping performance clean and lightweight.
Thank you for your ongoing support, reviews, and feedback. More combat feel and audio improvements are underway!
