Today I want to tell you that we just implemented the biggest performance increases yet. The amount of vikings you can recruit before your computer dies just increased by something like 300-500% :)
Together with that we also threw in a couple bug fixes and improvements to the UI
Performance:
Fixed a bleed that would increase exponentially as you gained more vikings
Recruiting more vikings would cause a big lag spike later on during the game
Alleviated stuttering that would occur when you recruited a large number of vikings
Bugs:
Scuba-diving vikings are no-more (hopefully atleast, they really like scuba-diving)
Every homeless person would say “gained home” when placing a house, even if that is sadly not true.
Woodchoppers are no longer inactive on a loaded game start
Houses are now set on fire correctly
Fixed buildings not being properly built when placed
Dead viking profile pages are no longer glued to the screen to remind you what horrible thing you let happen to this poor viking..
Features:
Seeds are now separated into two boxes, second one being for mountaineusness(euess?)
Added foundation to guard tower
Death notification now tells you in what horrible way the viking died
That’s it folk!
You can follow our bug-squishing journey here
https://trello.com/b/jwezI6DE/mind-the-vikings-bugs-issues
And if you have ideas for what cool new stuff we should work on, check this out:
https://trello.com/b/qSqAecgZ/mind-the-vikings-ideas
And of course: Talk to us! (we bite gently)
https://discord.gg/q4mPUdP
Odin’s blessing upon you.
/ Simon Ulander and Daniel Perlman.